EasyTouch对图片进行缩放 设置缩放的大小

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HedgehogTeam.EasyTouch;
using System.Collections;

public class UIScale : MonoBehaviour
{
private TextMesh textMesh;
//限制缩小的最小值
public float min;
//限制放大的最大值
public float max;

// Subscribe to events
void OnEnable()
{
    EasyTouch.On_TouchStart2Fingers += On_TouchStart2Fingers;
    EasyTouch.On_PinchIn += On_PinchIn;
    EasyTouch.On_PinchOut += On_PinchOut;
    EasyTouch.On_PinchEnd += On_PinchEnd;
}

void OnDisable()
{
    UnsubscribeEvent();
}

void OnDestroy()
{
    UnsubscribeEvent();
}

// Unsubscribe to events
void UnsubscribeEvent()
{
    EasyTouch.On_TouchStart2Fingers -= On_TouchStart2Fingers;
    EasyTouch.On_PinchIn -= On_PinchIn;
    EasyTouch.On_PinchOut -= On_PinchOut;
    EasyTouch.On_PinchEnd -= On_PinchEnd;
}



// 在两指接触开始
private void On_TouchStart2Fingers(Gesture gesture)
{

    //验证对对象的操作
    if (gesture.isOverGui)
    {
        if (gesture.pickedUIElement == gameObject || gesture.pickedUIElement.transform.IsChildOf(transform))
        {
            // 禁用扭手势识别为一个真正的捏结束  
            EasyTouch.SetEnablePinch(true);
        }
    }
}

// At the pinch in
private void On_PinchIn(Gesture gesture)
{
    // Verification that the action on the object
    //当前图片的放大 
    if (gesture.isOverGui)
        {
            if (gesture.pickedUIElement == gameObject || gesture.pickedUIElement.transform.IsChildOf(transform))
            {
            Vector3 localScale = transform.localScale;
            //deltaPinch自上次改变以来的缩放长度增量
            float zoom = Time.deltaTime * gesture.deltaPinch;
            transform.localScale = new Vector3(localScale.x - zoom, localScale.y - zoom, 1);
            if (transform.localScale.x < min)
            {
                transform.localScale = new Vector3(min, min, min);
            }
            }
        }

}

// At the pinch out
private void On_PinchOut(Gesture gesture)
{
    // Verification that the action on the object
    //当前图片的缩小
    if (gesture.isOverGui)
    {
        if (gesture.pickedUIElement == gameObject || gesture.pickedUIElement.transform.IsChildOf(transform))
        {
            Vector3 localScale = transform.localScale;
            //如果是缩小 zoom则是负数
            float zoom = Time.deltaTime * gesture.deltaPinch;

            transform.localScale = new Vector3(localScale.x + zoom, localScale.y + zoom, 1);
            if (transform.localScale.x > max)
            {
                transform.localScale = new Vector3(max, max, max);
            }
        }
    }
}

// At the pinch end
private void On_PinchEnd(Gesture gesture)
{
    if (gesture.isOverGui)
    {
        if (gesture.pickedUIElement == gameObject || gesture.pickedUIElement.transform.IsChildOf(transform))
        {
            transform.localScale = new Vector3(2.5f, 2.5f, 0f);
        }
    }
}

}

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