using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = “exeConfig.asset”, menuName = “Config/exeConfig”, order = 3)]
public class exeConfig : ScriptableObject
{
public string carName;
[Header("表名")]
public List<ColorSetting> colorSetting;
}
[System.Serializable]
public class ColorSetting
{
[Header(“名称”)]
public string bodyColor;
[Header(“序号”)]
public int index;
}