Unity编辑器——简易计算器

最近做项目的时候需要经常用计算器来算一些东西,电脑切屏感觉比较麻烦,然后自己在Unity里面自己写一个比较简单的计算器(编辑器拓展),逻辑代码也比较粗犷,如果需要的人建议好好把代码逻辑进行重构一下,因为本人觉得目前这个版本的代码比较潦草(不优雅)。

using UnityEditor;
using UnityEngine;

public enum SymbolType {
    None = 0,
    Plus = 1,
    Subtract = 2,
    Ride = 3,
    Divide = 4,
}

public class CalculatorTools : EditorWindow {
    #region [MenuItem]
    private static CalculatorTools mTools = null;
    [MenuItem("Tools/ Calculator ")]
    static void MenuFunction()
    {
        Rect rect = new Rect(0, 400, 300, 220);
        mTools = GetWindowWithRect<CalculatorTools>(rect);
        mTools.Show();
        mTools.titleContent = new GUIContent("Calculator Tools");
    }
    #endregion
    private string mInputNumder = string.Empty;
    private SymbolType mSymbolType = SymbolType.None;
    string value;
    void OnGUI()
    {
        EditorGUILayout.BeginVertical();
        {
            EditorGUILayout.TextField(mInputNumder, GUILayout.Height(50));
            EditorGUILayout.BeginHorizontal();
            {
                if (GUILayout.Button("*", GUILayout.Height(30)))
                {
                    value = mInputNumder;
                    mInputNumder = string.Empty;
                    mSymbolType = SymbolType.Ride;
                }
                if (GUILayout.Button("/", GUILayout.Height(30)))
                {
                    value = mInputNumder;
                    mInputNumder = string.Empty;
                    mSymbolType = SymbolType.Divide;
                }
                if (GUILayout.Button(".", GUILayout.Height(30)))
                {
                    mInputNumder += ".";
                }
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            {
                EditorGUILayout.BeginVertical();
                {
                    EditorGUILayout.BeginHorizontal();
                    {
                        if (GUILayout.Button("1", GUILayout.Height(30)))
                        {
                            mInputNumder += 1;
                        }
                        if (GUILayout.Button("2", GUILayout.Height(30)))
                        {
                            mInputNumder += 2;
                        }
                        if (GUILayout.Button("3", GUILayout.Height(30)))
                        {
                            mInputNumder += 3;
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                    {
                        if (GUILayout.Button("4", GUILayout.Height(30)))
                        {
                            mInputNumder += 4;
                        }
                        if (GUILayout.Button("5", GUILayout.Height(30)))
                        {
                            mInputNumder += 5;
                        }
                        if (GUILayout.Button("6", GUILayout.Height(30)))
                        {
                            mInputNumder += 6;
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                    {
                        if (GUILayout.Button("7", GUILayout.Height(30)))
                        {
                            mInputNumder += 7;
                        }
                        if (GUILayout.Button("8", GUILayout.Height(30)))
                        {
                            mInputNumder += 8;
                        }
                        if (GUILayout.Button("9", GUILayout.Height(30)))
                        {
                            mInputNumder += 9;
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                    {
                        if (GUILayout.Button("0", GUILayout.Height(30)))
                        {
                            mInputNumder += 0;
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                }
                EditorGUILayout.EndVertical();
                EditorGUILayout.BeginHorizontal();
                {
                    EditorGUILayout.BeginVertical();
                    {
                        if (GUILayout.Button("+", GUILayout.Height(30)))
                        {
                            value = mInputNumder;
                            mInputNumder = string.Empty;
                            mSymbolType = SymbolType.Plus;
                        }
                        if (GUILayout.Button("-", GUILayout.Height(30)))
                        {
                            if (mInputNumder == string.Empty)
                            {
                                mInputNumder = "-";
                            }
                            else
                            {
                                value = mInputNumder;
                                mInputNumder = string.Empty;
                                mSymbolType = SymbolType.Subtract;
                            }
                        }
                        if (GUILayout.Button("=", GUILayout.Height(30)))
                        {
                            switch (mSymbolType)
                            {
                                case SymbolType.None:
                                    mInputNumder = string.Empty;
                                    break;
                                case SymbolType.Plus:
                                    mInputNumder = (float.Parse(value) + float.Parse(mInputNumder)).ToString();
                                    break;
                                case SymbolType.Subtract:
                                    mInputNumder = (float.Parse(value) - float.Parse(mInputNumder)).ToString();
                                    break;
                                case SymbolType.Ride:
                                    mInputNumder = (float.Parse(value) * float.Parse(mInputNumder)).ToString();
                                    break;
                                case SymbolType.Divide:
                                    mInputNumder = (float.Parse(value) / float.Parse(mInputNumder)).ToString();
                                    break;
                            }

                        }
                        if (GUILayout.Button("Eliminate", GUILayout.Height(30)))
                        {
                            mInputNumder = string.Empty;
                        }
                    }
                    EditorGUILayout.EndVertical();
                }
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.EndHorizontal();
        }
        EditorGUILayout.EndVertical();
    }
}

效果
在这里插入图片描述

  • 1
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值