using UnityEngine;
using UnityEditor;
public nameSpace UnityEditingTest{
[InitializeOLoad]
public class EditingClass{
static EditingClass(){
Debug.Log("Unity Awake !");
}
}
}
Unity如何设置一个在Unity启动时(后)响应的函数
最新推荐文章于 2023-01-08 21:13:35 发布