public static class StreamingAssetPathConfigReader
{
/// <summary>
/// 读取StreamingAsset中的配置文件
/// </summary>
/// <param name="configName"></param>
/// <param name="action"></param>
/// <returns></returns>
public static IEnumerator TextReader(string configName, UnityAction<string> action = null)
{
string path;
#if UNITY_WIN_STANDALONE || UNITY_IPHONE &&!UNITY_EDITOR
path ="file://"+ Application.streamingAssetsPath + configName;
#else
path = Application.streamingAssetsPath + "/" + configName;
#endif
UnityWebRequest unityWebRequest = UnityWebRequest.Get(path);
yield return unityWebRequest.SendWebRequest();
if (unityWebRequest.error !=