先在VRTK_UICanvas脚本中将以下代码注释
//add a box collider and background image to ensure the rays always hit
//if (canvas.gameObject.GetComponent<BoxCollider>() == null)
//{
// Vector2 pivot = canvasRectTransform.pivot;
// float zSize = 0.1f;
// float zScale = zSize / canvasRectTransform.localScale.z;
// canvasBoxCollider = canvas.gameObject.AddComponent<BoxCollider>();
// canvasBoxCollider.size = new Vector3(canvasSize.x, canvasSize.y, zScale);
// canvasBoxCollider.center &