1.创建二次贝塞尔曲线
2.创建三次贝塞尔曲线
例如:1
<!DOCTYPE html>
<html>
<body>
<canvas id="myCanvas" width="300" height="300" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.
</canvas>
<script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.beginPath();
ctx.strokeStyle="red";//红色路径
ctx.moveTo(20,150);//开始坐标
ctx.quadraticCurveTo(40,300,60,150); //(20,150)开始点坐标(40,300)控制点坐标;(60,150)结束点坐标
ctx.quadraticCurveTo(80,0,100,150);
ctx.quadraticCurveTo(120,300,140,150);
ctx.quadraticCurveTo(160,0,180,150);
ctx.stroke();//结束
ctx.beginPath();
ctx.lineWidth="5";//黑色路径,宽度:5个像素;
ctx.strokeStyle="black";
ctx.moveTo(0,150);
ctx.lineTo(280,150);
ctx.stroke();
</script>
</body>
</html>
2.三次
ctx.beginPath();
ctx.moveTo(20,20);
ctx.bezierCurveTo(20,100,90,100,90,20);
//其中:(20,20)起始坐标1;(20,100)控制坐标点2;(90,100)控制坐标点3;(90,20)终点坐标4,也是下一三次曲线的起始坐标;
ctx.bezierCurveTo(90,100,160,100,160,20);
ctx.bezierCurveTo(160,100,230,100,230,20);
ctx.stroke();