public LayerMask layerMask;
private Vector3 currentLookTarget = Vector3.zero;
在“FixedUpdate()”中
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Debug.DrawRay(ray.origin, ray.direction * 1000, Color.green);
if (Physics.Raycast(ray, out hit, 1000, layerMask, QueryTriggerInteraction.Ignore))
{
}