直接上代码:
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
public class MyFirstWindow : EditorWindow
{
string bugReporterName = "";
string description = "";
GameObject buggyGameobject;
MyFirstWindow()
{
this.titleContent = new GUIContent("Bug Reporter");
}
[MenuItem("Tool/Bug Reporter")]
static void ShowWindow()
{
EditorWindow.GetWindow(typeof(MyFirstWindow));
}
void OnGUI()
{
EditorGUILayout.BeginVertical();
GUILayout.Space(10);
GUI.skin.label.fontSize = 24;
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("Bug Reporter");
GUILayout.Space(10);
bugReporterName = EditorGUILayout.TextField("Bug Name", bugReporterName);
GUILayout.Space(10);
GUI.skin.label.fontSize = 12;
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label("Currently Scene:" + EditorSceneManager.GetActiveScene().name);
GUILayout.Space(10);
GUILayout.Label("Time:" + System.DateTime.Now);
GUILayout.Space(10);
buggyGameobject = (GameObject)EditorGUILayout.ObjectField("Buggy Gameobject", buggyGameobject, typeof(GameObject), true);
GUILayout.Space(10);
GUILayout.BeginHorizontal();
GUILayout.Label("Description", GUILayout.MaxWidth(80));
description = EditorGUILayout.TextArea(description, GUILayout.MaxHeight(50));
GUILayout.EndHorizontal();
EditorGUILayout.Space();
if (GUILayout.Button("Save Bug"))
{
SaveBug();
}
if (GUILayout.Button("Save Bug With Screenshot"))
{
SaveBugWithScreenshot();
}
GUILayout.EndVertical();
}
void SaveBug()
{
Directory.CreateDirectory("Assets/BugRepots/" + bugReporterName);
StreamWriter sw = new StreamWriter("Assets/BugRepots/" + bugReporterName + "/" + bugReporterName + ".txt");
sw.WriteLine(bugReporterName);
sw.WriteLine(System.DateTime.Now.ToString());
sw.WriteLine(EditorSceneManager.GetActiveScene().name);
sw.WriteLine(description);
sw.Close();
}
void SaveBugWithScreenshot()
{
Directory.CreateDirectory("Assets/BugRepots/" + bugReporterName);
StreamWriter sw = new StreamWriter("Assets/BugRepots/" + bugReporterName + "/" + bugReporterName + ".txt");
sw.WriteLine(bugReporterName);
sw.WriteLine(System.DateTime.Now.ToString());
sw.WriteLine(EditorSceneManager.GetActiveScene().name);
sw.WriteLine(description);
sw.Close();
ScreenCapture.CaptureScreenshot("Assets/BugRepots/" + bugReporterName + "/" + bugReporterName + "ScreenShot" + ".png");
}
}
最终效果:
那个截屏的功能,Unity帮我换成了别的函数方法,但是截不了图,如果想要截图功能的可以到官网查找相关的函数。如果想了解详细的信息可以点击下面的链接,那个文章里说得很仔细。
本文章参考:https://blog.csdn.net/qq_39020624/article/details/89387005?spm=1001.2014.3001.5506