参考:https://www.cnblogs.com/charlee44/p/15382659.html
#include <iostream>
#include <eigen3/Eigen/Eigen>
#include <osgEarth/GeoData>
using namespace std;
const double epsilon = 0.000000000000001;
const double pi = 3.14159265358979323846;
const double d2r = pi / 180;
const double r2d = 180 / pi;
const double a = 6378137.0; //椭球长半轴
const double f_inverse = 298.257223563; //扁率倒数
const double b = a - a / f_inverse;
//const double b = 6356752.314245; //椭球短半轴
const double e = sqrt(a * a - b * b) / a;
void Blh2Xyz(double &x, double &y, double &z)
{
double L = x * d2r;
double B = y * d2r;
double H = z;
double N = a / sqrt(1 - e * e * sin(B) * sin(B));
x = (N + H) * cos(B) * cos(L);
y = (N + H) * cos(B) * sin(L);
z = (N * (1 - e * e) + H) * sin(B);
}
void Xyz2Blh(double &x, double &y, double &z)
{
double tmpX = x;
double temY = y ;
double temZ = z;
double curB = 0;
double N = 0;
double calB = atan2(temZ, sqrt(tmpX * tmpX + temY * temY));
int counter = 0;
while (abs(curB - calB) * r2d > epsilon && counter < 25)
{
curB = calB;
N = a / sqrt(1 - e * e * sin(curB) * sin(curB));
calB = atan2(temZ + N * e * e * sin(curB), sqrt(tmpX * tmpX + temY * temY));
counter++;
}
x = atan2(temY, tmpX) * r2d;
y = curB * r2d;
z = temZ / sin(curB) - N * (1 - e * e);
}
void TestBLH2XYZ()
{
//double x = 113.6;
//double y = 38.8;
//double z = 100;
//
//printf("原大地经纬度坐标:%.10lf\t%.10lf\t%.10lf\n", x, y, z);
//Blh2Xyz(x, y, z);
//printf("地心地固直角坐标:%.10lf\t%.10lf\t%.10lf\n", x, y, z);
//Xyz2Blh(x, y, z);
//printf("转回大地经纬度坐标:%.10lf\t%.10lf\t%.10lf\n", x, y, z);
double x = -2318400.6045575836;
double y = 4562004.801366804;
double z = 3794303.054150639;
//116.9395751953 36.7399177551
printf("地心地固直角坐标:%.10lf\t%.10lf\t%.10lf\n", x, y, z);
Xyz2Blh(x, y, z);
printf("转回大地经纬度坐标:%.10lf\t%.10lf\t%.10lf\n", x, y, z);
}
void CalEcef2Enu(Eigen::Vector3d& topocentricOrigin, Eigen::Matrix4d& resultMat)
{
double rzAngle = -(topocentricOrigin.x() * d2r + pi / 2);
Eigen::AngleAxisd rzAngleAxis(rzAngle, Eigen::Vector3d(0, 0, 1));
Eigen::Matrix3d rZ = rzAngleAxis.matrix();
double rxAngle = -(pi / 2 - topocentricOrigin.y() * d2r);
Eigen::AngleAxisd rxAngleAxis(rxAngle, Eigen::Vector3d(1, 0, 0));
Eigen::Matrix3d rX = rxAngleAxis.matrix();
Eigen::Matrix4d rotation;
rotation.setIdentity();
rotation.block<3, 3>(0, 0) = (rX * rZ);
//cout << rotation << endl;
double tx = topocentricOrigin.x();
double ty = topocentricOrigin.y();
double tz = topocentricOrigin.z();
Blh2Xyz(tx, ty, tz);
Eigen::Matrix4d translation;
translation.setIdentity();
translation(0, 3) = -tx;
translation(1, 3) = -ty;
translation(2, 3) = -tz;
resultMat = rotation * translation;
}
void CalEnu2Ecef(Eigen::Vector3d& topocentricOrigin, Eigen::Matrix4d& resultMat)
{
double rzAngle = (topocentricOrigin.x() * d2r + pi / 2);
Eigen::AngleAxisd rzAngleAxis(rzAngle, Eigen::Vector3d(0, 0, 1));
Eigen::Matrix3d rZ = rzAngleAxis.matrix();
double rxAngle = (pi / 2 - topocentricOrigin.y() * d2r);
Eigen::AngleAxisd rxAngleAxis(rxAngle, Eigen::Vector3d(1, 0, 0));
Eigen::Matrix3d rX = rxAngleAxis.matrix();
Eigen::Matrix4d rotation;
rotation.setIdentity();
rotation.block<3, 3>(0, 0) = (rZ * rX);
//cout << rotation << endl;
double tx = topocentricOrigin.x();
double ty = topocentricOrigin.y();
double tz = topocentricOrigin.z();
Blh2Xyz(tx, ty, tz);
Eigen::Matrix4d translation;
translation.setIdentity();
translation(0, 3) = tx;
translation(1, 3) = ty;
translation(2, 3) = tz;
resultMat = translation * rotation;
}
void TestXYZ2ENU()
{
double L = 116.9395751953;
double B = 36.7399177551;
double H = 0;
cout << fixed << endl;
Eigen::Vector3d topocentricOrigin(L, B, H);
Eigen::Matrix4d wolrd2localMatrix;
CalEcef2Enu(topocentricOrigin, wolrd2localMatrix);
cout << "地心转站心矩阵:" << endl;
cout << wolrd2localMatrix << endl<<endl;
cout << "站心转地心矩阵:" << endl;
Eigen::Matrix4d local2WolrdMatrix;
CalEnu2Ecef(topocentricOrigin, local2WolrdMatrix);
cout << local2WolrdMatrix << endl;
double x = 117;
double y = 37;
double z = 10.3;
Blh2Xyz(x, y, z);
cout << "ECEF坐标(世界坐标):";
Eigen::Vector4d xyz(x, y, z, 1);
cout << xyz << endl;
cout << "ENU坐标(局部坐标):";
Eigen::Vector4d enu = wolrd2localMatrix * xyz;
cout << enu << endl;
}
void TestOE()
{
double L = 116.9395751953;
double B = 36.7399177551;
double H = 0;
osgEarth::SpatialReference *spatialReference = osgEarth::SpatialReference::create("epsg:4326");
osgEarth::GeoPoint centerPoint(spatialReference, L, B, H);
osg::Matrixd worldToLocal;
centerPoint.createWorldToLocal(worldToLocal);
cout << fixed << endl;
cout << "地心转站心矩阵:" << endl;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
printf("%lf\t", worldToLocal.ptr()[j * 4 + i]);
}
cout << endl;
}
cout << endl;
osg::Matrixd localToWorld;
centerPoint.createLocalToWorld(localToWorld);
cout << "站心转地心矩阵:" << endl;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
printf("%lf\t", localToWorld.ptr()[j * 4 + i]);
}
cout << endl;
}
cout << endl;
double x = 117;
double y = 37;
double z = 10.3;
osgEarth::GeoPoint geoPoint(spatialReference, x, y, z);
cout << "ECEF坐标(世界坐标):";
osg::Vec3d out_world;
geoPoint.toWorld(out_world);
cout << out_world.x() <<'\t'<< out_world.y() << '\t' << out_world.z() << endl;
cout << "ENU坐标(局部坐标):";
osg::Vec3d localCoord = worldToLocal.preMult(out_world);
cout << localCoord.x() << '\t' << localCoord.y() << '\t' << localCoord.z() << endl;
}
int main()
{
//TestBLH2XYZ();
cout << "使用Eigen进行转换实现:" << endl;
TestXYZ2ENU();
cout <<"---------------------------------------"<< endl;
cout << "通过OsgEarth进行验证:" << endl;
TestOE();
}