【UG\NX二次开发】NXOpen 修剪与延伸(trimExtendBuilder)

/*录制:对单条边修剪与延伸*/
bool CreateExtendEdge(tag_t my_edge1, double my_len, tag_t& sheetTag)
{
	try
	{
		Session* theSession = Session::GetSession();
		Part* workPart(theSession->Parts()->Work());
		Part* displayPart(theSession->Parts()->Display());

		std::vector<Edge*> edges1(1);
		Features::TrimExtendBuilder* trimExtendBuilder1;
		trimExtendBuilder1 = workPart->Features()->CreateTrimExtendBuilder(NULL);
		Edge* edge1(dynamic_cast<Edge*>(NXOpen::NXObjectManager::Get(my_edge1)));//传入边的Tag
		// UF_DISP_set_highlight(my_edge1, 1);
		edges1[0] = edge1;
		EdgeDumbRule* edgeDumbRule1;
		edgeDumbRule1 = workPart->ScRuleFactory()->CreateRuleEdgeDumb(edges1);

		std::vector<SelectionIntentRule*> rules2(1);
		rules2[0] = edgeDumbRule1;
		trimExtendBuilder1->TargetCollector()->ReplaceRules(rules2, false);
		trimExtendBuilder1->SetTolerance(0.0254);

		char len[256];
		sprintf_s(len, 256, "%lf", my_len);
		trimExtendBuilder1->TargetExtendDistance()->SetRightHandSide(len);//设置长度
		NXObject* nXObject1;
		nXObject1 = trimExtendBuilder1->Commit();
		UF_MODL_ask_feat_body(trimExtendBuilder1->CommitFeature()->Tag(), &sheetTag);

		uf_list_t* objs_body;
		UF_MODL_create_list(&objs_body);           //创建链表
		UF_MODL_put_list_item(objs_body, sheetTag);  //加入对象
		UF_MODL_delete_object_parms(objs_body);    //执行去参
		UF_MODL_delete_list(&objs_body);

		trimExtendBuilder1->Destroy();
	}
	catch (exception& ex)
	{
		//UF_UI_open_listing_window();
		//UF_UI_write_listing_window("延伸错误\n");
		return 1;
	}
	return 0;
}

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