//装配或者建模的实体
Selection::SelectionScope scope = Selection::SelectionScopeUseDefault;
Selection::SelectionAction action = Selection::SelectionActionClearAndEnableSpecific;
std::vector<Selection::MaskTriple> maskArray(3);
maskArray[0] = Selection::MaskTriple(UF_solid_type, UF_solid_body_subtype, 0);
maskArray[1] = Selection::MaskTriple(UF_component_type, UF_component_subtype, 0);
maskArray[2] = Selection::MaskTriple(UF_solid_type, UF_solid_body_subtype, UF_UI_SEL_FEATURE_SOLID_BODY);
selection0->GetProperties()->SetSelectionFilter("SelectionFilter", action, maskArray);
selection0->SetSelectModeAsString("Multiple");//多选
selection0->GetProperties()->SetEnum("MaximumScope", 11); //11-工作部件和组件内
【UG\NX二次开发】 Block UI控件设置过滤 SetSelectionFilter
最新推荐文章于 2025-03-18 15:36:29 发布