CG1-v1.0-OpenGL点和直线的绘制

第1关:OpenGL点的绘制

1.本关任务
熟悉编程环境;
了解光栅图形显示器的特点;
了解计算机绘图的特点;
进行编程,以OpenGL为开发平台设计程序,以能够在屏幕上生成三个坐标、颜色和尺寸一定的点。

2.预期输出
在这里插入图片描述

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
   glClearColor(0.0,0.0,0.0,0.0);
 
   glPointSize(3);
   glBegin(GL_POINTS);
   glColor3f(1.0,0.0,0.0);
   glVertex2f(-0.4,-0.4);
   
   glColor3f(0.0,1.0,0.0);
   glVertex2f(0.0,0.0);
   glColor3f(0.0,0.0,1.0);
   glVertex2f(0.4,0.4);
   glEnd();


   /********** End **********/

 	glFlush();
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
	glutDisplayFunc(&myDisplay);
    glutMainLoopEvent();     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
	GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};    
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step1/test.jpg", img);
	return 0;
}

第2关:OpenGL简单图形绘制

1.本关任务
利用 OpenGL 作为开发平台设计程序,生成一个光栅图。

2.预期输出
在这里插入图片描述

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
   glClearColor(0.0,0.0,0.0,0.0);
   glColor3f(1.0,1.0,1.0);
   glRectf(-0.5,-0.5,0.5,0.5);
 
   glBegin(GL_TRIANGLES);
   glColor3f(1.0,0.0,0.0);
   glVertex2f(0.0,1.0);
   glColor3f(0.0,1.0,0.0);
   glVertex2f(0.8,-0.5);
   glColor3f(0.0,0.0,1.0);
   glVertex2f(-0.8,-0.5);
   glEnd();
   
   glPointSize(3);
   glBegin(GL_POINTS);
   glColor3f(1.0,0.0,0.0);
   glVertex2f(-0.4,-0.4);
   glColor3f(0.0,1.0,0.0);
   glVertex2f(0.0,0.0);
   glColor3f(0.0,0.0,1.0);
   glVertex2f(0.4,0.4);
   glEnd();

   /********** End **********/

 	glFlush();
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
	glutDisplayFunc(&myDisplay);
    glutMainLoopEvent();     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
	GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};    
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step2/test.jpg", img);
	return 0;
}

第3关:OpenGL直线绘制

1.本关任务
理解基本图形元素光栅化的基本原理;
了解和使用OpenGL的生成直线的命令,来验证程序运行结果。

2.预期输出
在这里插入图片描述

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
   glClearColor(0.0,0.0,0.0,0.0);
    glColor3f(1.0,0.0f,0.0f);
    glRectf(25.0,25.0,75.0,75.0);
 
    glPointSize(10);
    glBegin(GL_POINTS);
    glColor3f(0.0f,1.0f,0.0f);
    glVertex2f(0.0f,0.0f);
    glEnd();
 
    glBegin(GL_LINES);
    glColor3f(0.0f,1.0f,0.0f);
    glVertex2f(100.0f,0.0f);
    glColor3f(0.0f,1.0f,0.0f);
    glVertex2f(180.0f,240.0f);
    glEnd();
   /********** End **********/
 	glFlush();
}
void Init()
{
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glShadeModel(GL_SMOOTH);
}
void myReshape(int w, int h)
{
	glViewport(0, 0, (GLsizei)w, (GLsizei)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
    Init();
	glutDisplayFunc(myDisplay);
    glutReshapeFunc(myReshape);
    glutMainLoopEvent();     
     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
	GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};    
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step3/test.jpg", img);
	return 0;
}
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