计算机图形学——实验三 基本图形生成算法

1.不同属性的点与线

#include <GL/glut.h>
int winWidth = 400, winHeight = 500;
void myDisplay(void) {
	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
	glClear(GL_COLOR_BUFFER_BIT);

	glColor3f(0.0f, 0.0f, 0.0f); //设置当前的绘图RGB颜色

	//绘制大小不同的点
	GLfloat sizes[2];  //保存绘制点的尺寸范围
	GLfloat step;      //保存绘制点尺寸的步长
	GLfloat curSize;   //当前绘制的点的大小
	glGetFloatv(GL_POINT_SIZE_RANGE, sizes);
	glGetFloatv(GL_POINT_SIZE_GRANULARITY, &step);

	curSize = sizes[0];

	for (int i = 0; i < 25; i++) {
		glPointSize(curSize);
		glBegin(GL_POINTS);
		glVertex3f(80.0 + i * 8, 300.0, 0.0);
		glEnd();
		curSize += step * 2;
	}

	//绘制实线
	glLineWidth(3);
	glBegin(GL_LINES);
	glVertex3f(80.0, 260.0, 0.0);
	glVertex3f(280.0, 260.0, 0.0);
	glEnd();

	//绘制一条虚线
	glEnable(GL_LINE_STIPPLE);
	glLineStipple(1, 0x00FF);
	glBegin(GL_LINES);
	glVertex3f(80.0, 220.0, 0.0);
	glVertex3f(280.0, 220.0, 0.0);
	glEnd();


	//绘制一条宽度为3的点划线
	glLineWidth(3);
	glLineStipple(1, 0xFF0C);
	glBegin(GL_LINES);
	glVertex3f(80.0, 180.0, 0.0);
	glVertex3f(280.0, 180.0, 0.0);
	glEnd();

	//增加重复因子绘制的点划线
	glLineStipple(4, 0xFF0C);
	glBegin(GL_LINES);
	glVertex3f(80.0, 140.0, 0.0);
	glVertex3f(280.0, 140.0, 0.0);
	glEnd();
	glDisable(GL_LINE_STIPPLE);

	glFlush();    //刷新OpenGL命令队列
}

void ChangeSize(int w, int h) {
	winWidth = w;
	winHeight = h;
	glViewport(0, 0, w, h);       //指定窗口显示区域
	glMatrixMode(GL_PROJECTION);  //设置投影参数
	glLoadIdentity();
	gluOrtho2D(0.0, winWidth, 0.0, winHeight);
}


int main(int argc, char* argv[]) {
	glutInit(&argc, argv);

	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowSize(400, 400);
	glutInitWindowPosition(100, 100);

	glutCreateWindow("你的名字");
	glutDisplayFunc(myDisplay);
	glutReshapeFunc(ChangeSize);

	glutMainLoop();  //启动主glut事件处理循环
	return 0;

}

2.反走样技术

#include <GL/glut.h>
GLuint lineList;
void Initial()
{
	glClearColor(1.0f,1.0f,1.0f,1.0f);
	glLineWidth(12.0f);
	glColor4f(0.0,0.6,1.0,1.0);
	lineList = glGenLists(1);
	glNewList(lineList,GL_COMPILE);
	//定义显示列表 
	glBegin(GL_LINE_LOOP);
	  glVertex2f(1.0f,1.0f); 
	  glVertex2f(4.0f,2.0f); 
	  glVertex2f(2.0f,5.0f); 
	glEnd();
	
	glEndList();
}

void ChangeSize(GLsizei w, GLsizei h)
{
	if(h == 0) {h=1;}
	glViewport(0,0,w,h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	if(w <= h){
		gluOrtho2D(0.0,5.0,0.0,6.0*(GLfloat)h/(GLfloat)w);
	}
	else{
	   gluOrtho2D(0.0,5.0*(GLfloat)w/(GLfloat)h,0.0,6.0);	
	}
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}

void Displayt(void)
{
	glClear(GL_COLOR_BUFFER_BIT);
	glCallList(lineList);
	glFlush(); 
}

void Displayw(void)
{
	glClear(GL_COLOR_BUFFER_BIT);
	glEnable(GL_LINE_SMOOTH);  //使用反走样 
	glEnable(GL_BLEND);        //启用混合函数 
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);  //指定混合函数
	glCallList(lineList);
	glFlush(); 
}

int main(int argc, char* argv[]){
	glutInit(&argc, argv);
	
	//初始化glut库opengl窗口的显示模式
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowSize(500,500);
	glutCreateWindow("原始图形(你的名字)");
	glutDisplayFunc(Displayt);
	glutReshapeFunc(ChangeSize);
	Initial();
	
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowSize(500,500);
	glutCreateWindow("反走样图形(你的名字)");
	glutDisplayFunc(Displayw);
	glutReshapeFunc(ChangeSize);
	Initial();
	glutMainLoop();  
	return 0; 
	
} 

3.基本图形绘制

#include <windows.h>
#define GLUT_DISABLE_ATEXIT_HACK  
#include <gl/glut.h>
#include <iostream>
using namespace std;

int m_pointnumber =0;   //动画时绘制点的数目
int m_drawnode =1;      //绘制模式

/*1.DDA算法画直线
2.中点Bresenham算法画直线
3.改进Bresenham算法画直线
4.八分法绘制圆
5.四分法绘制椭圆
*/

//绘制坐标线
void DrawCordinateLine(void)
{
    //int i=0;
    glColor3f(0.0f,0.0f,0.0f);
    glBegin(GL_LINES);
    for(int i=10;i<=250;i=i+10)
    {
        glVertex2f((float)(i),0.0f);
        glVertex2f((float)(i),250.0f);
        glVertex2f(0.0f,(float)(i));
        glVertex2f(250.0f,(float)(i));
    }
    glEnd();
}

//绘制一个点,这里用一个正方形表示一个点
void PutPixel(GLsizei x, GLsizei y)
{
    glRectf(10*x,10*y,10*x+10,10*y+10);
}
//圆周上把对称点生成
void CirclePoints(GLsizei x0,GLsizei y0,GLsizei x,GLsizei y)
{
	PutPixel(x0+x, y0+y);
	PutPixel(x0+y, y0+x);
	PutPixel(x0-y, y0+x);
	PutPixel(x0-x, y0+y);
	PutPixel(x0-x, y0-y);
	PutPixel(x0-y, y0-x);
	PutPixel(x0+y, y0-x);
	PutPixel(x0+x, y0-y);
}
/* DDA画线算法
参数说明: x0, y0  起点坐标
          x1, y1  终点坐标
          num     扫描转换时从起点开始输入的点的数目,用于动画
*/

void DDAcreateLine(GLsizei x0, GLsizei y0,GLsizei x1, GLsizei y1,GLsizei num)
{
    //设置颜色
    glColor3f(1.0f,0.0f,0.0f);
    //对画线动画进行控制
    if(num==1)
        cout<<"DDA画线算法:各点坐标\n";
    else if(num==0)
        return ;
    //画线算法的实现
    GLsizei dx,dy,epsl, k;
    GLfloat x,y,xincre,yincre;
    
    dx=x1-x0;
    dy=y1-y0;
    x=x0;
    y=y0;
    
    if(abs(dx)>abs(dy))  epsl=abs(dx);
    else epsl = abs(dy);
    xincre=(float)dx/epsl;
    yincre=(float)dy/epsl;
    
    for(k=0;k<=epsl;k++)
    {
        PutPixel((int)(x+0.5),(int)(y+0.5));
        if(k>num-1)
        {
            cout<<"x="<<x<<",y="<<y
            <<";取整后"<<"x="<<(int)(x+0.5)
            <<",y="<<(int)(y+0.5)<<endl;
            break;
        }
        x+=xincre;
        y+=yincre;
        if(x>=25 || y>=25)
            break;
    }
}
/*中点画线算法(0<=k<=1)
 参数说明:x0, y0  起点坐标
          x1, y1  终点坐标
          num     扫描转换时从起点开始输入的点的数目,用于动画
*/
void  MidPointLine(GLsizei x0, GLsizei y0,GLsizei x1, GLsizei y1,GLsizei num)
{
	glColor3f(0.0f,1.0f,0.0f);
	
	if(num==2){cout<<"中点算法画直线:各点坐标及判别式的值\n";}
	else if(num==0){return;}
	
	//算法实现
    GLsizei dx, dy, d1, d2, d, x, y;
	dx = x1 - x0;
	dy = y1 - y0;
	d = dx -2*dy;
	d1 =2*dx - 2*dy;
	d2 = (-2)*dy;
	x = x0;
	y = y0;
	PutPixel(x,y);
	while(x<x1){
		if(d<0){x++; y++; d+=d1;}
		else{x++; d+=d2;}
	    if(x>num-2)
        {
            cout<<"x="<<x<<",y="<<y
            <<";取整后"<<"x="<<(int)(x+0.5)
            <<",y="<<(int)(y+0.5)<<endl;
            break;
        }
		PutPixel(x,y);
		if(x>=20 || y>=25){ break;}     
	} 	
}

/*bresenham画线算法(0<=k<=1)
 参数说明:x0, y0  起点坐标
          x1, y1  终点坐标
          num     扫描转换时从起点开始输入的点的数目,用于动画
*/
void  BresenhamLine(GLsizei x0, GLsizei y0,GLsizei x1, GLsizei y1,GLsizei num)
{
	glColor3f(0.0f,0.0f,1.0f);
	
	if(num==3){cout<<"bresenham画线算法画直线:各点坐标及判别式的值\n";}
	else if(num==0){return;}
	
	//算法实现
    GLsizei x,y,dx,dy,d,d1,d2;
    dx = x1-x0;
    dy = y1-y0;
    d = 2*dy - dx;
    d1 = 2*dy;
    d2 = 2*(dy-dx);
    x = x0;
    y = y0;
    PutPixel(x,y);
    while(x<x1){
		x++;
		if(d<0){d+=d1;}
		else{y+=1; d+=d2;}
		if(x>num-3)
        {
            cout<<"x="<<x<<",y="<<y
            <<";取整后"<<"x="<<(int)(x+0.5)
            <<",y="<<(int)(y+0.5)<<endl;
            break;
        }
		PutPixel(x,y);
	}
}

/*bresenham画圆算法(0<=k<=1)
 参数说明:x1, y1  圆心坐标
          r       圆的半径      
          num     扫描转换时从起点开始输入的点的数目,用于动画
*/

void BresenhamCircle(GLsizei x1,GLsizei y1,GLsizei r,GLsizei num)
{
	glColor3f(1.0f,0.0f,1.0f);
	
	if(num==4){cout<<"Bresenham算法画圆:各点坐标及判别式的值\n";}
	else if(num==0){return;}
	
	//算法实现
	GLsizei x, y, d;
	x = 0;
	y = (int)r; 
	d = int(3-2*r);
	while(x<y){
		if(x>num-4)
        {
            cout<<"x="<<x<<",y="<<y
            <<";取整后"<<"x="<<(int)(x+0.5)
            <<",y="<<(int)(y+0.5)<<endl;
            break;
        }
	    //PutPixel(x,y);
		CirclePoints(x1, y1, x, y);
		if(d<0){d+=4*x+6;}
		else{d+=4*(x-y)+10; y--;}
		x++;
	}
	if(x==y){//PutPixel(x,y);
	CirclePoints(x1, y1, x, y);
	}
}
//初始化窗口
void Initial(void)
{
    //设置窗口颜色为白色
    glClearColor(1.0f,1.0f,1.0f,1.0f);
}

//窗口大小改变时调用的登记函数
void ChangeSize(GLsizei w, GLsizei h)
{
    if(h==0)
        h=1;
    //设置视区尺寸
    glViewport(0,0,w,h);
    //重置坐标系统
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    
    //建立修建空间的范围
    if(w<=h)
        glOrtho(0.0f,250.0f,0.0f,250.0f*h/w,1.0,-1.0);
    else
        glOrtho(0.0f,250.0f*w/h,0.0f,250.0f,1.0,-1.0);
}

//在窗口中绘制图形
void Redraw(void)
{
    //用当前背景色填充窗口
    glClear(GL_COLOR_BUFFER_BIT);
    
    //画出坐标线
    DrawCordinateLine();
    
    switch(m_drawnode)
    {
    case 1:
        DDAcreateLine(0,0,20,15,m_pointnumber);
        break;
	case 2:
		MidPointLine(0,0,20,15,m_pointnumber);
		break;
	case 3:
		BresenhamLine(1,1,8,6,m_pointnumber);
		break;
	case 4:
        BresenhamCircle(12,12,10,m_pointnumber);
		break;
	default:
		break;
    }
    glutSwapBuffers();
}

//设置时间回调函数
void TimerFunc(int value)
{
	if(m_pointnumber ==0){
		value =1;
	}
	m_pointnumber=value;
	glutPostRedisplay();
	glutTimerFunc(500,TimerFunc,value+1);
} 

//设置键盘回调函数
 
void Keyboard(unsigned char key,int x,int y){
	if(key=='1')  m_drawnode=1;
	if(key=='2')  m_drawnode=2;
	if(key=='3')  m_drawnode=3;
	if(key=='4')  m_drawnode=4;
	
	m_pointnumber = 0;
	glutPostRedisplay();
} 

//main函数
int main(int argc, char* argv[]){
	glutInit(&argc, argv);
	
	//初始化glut库opengl窗口的显示模式
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
	glutInitWindowSize(600,600);
	glutInitWindowPosition(100,100);
	
	glutCreateWindow("基本图元绘制");
	glutDisplayFunc(Redraw);
	glutReshapeFunc(ChangeSize);
	glutKeyboardFunc(Keyboard);  //键盘响应回调函数
	glutTimerFunc(500,TimerFunc,1);
	
	//窗口初始化
	Initial();
	glutMainLoop();  //启动主glut事件处理循环
	return 0; 
	
} 

4.字符显示

#include <GL/glut.h>
int winWidth = 100, winHeight = 100;
void output(int x, int y, const char *string)
{
	int len, i;
	glRasterPos2f(x, y);
	len = (int) strlen(string);
	for(i=0; i<len; i++){
		glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, string[i]);
	}
}

void Display(void)
{
	glClear(GL_COLOR_BUFFER_BIT); 
	glColor3f(0.0f,1.0f,1.0f);
	output(100,200,"i love you");
	glFlush();
}

void ChangeSize(int w, int h)
{
	winWidth = w; winHeight = h;
	glViewport(0,0,w,h);          //指定窗口显示区域
	glMatrixMode(GL_PROJECTION);  //设置投影参数
	glLoadIdentity();
	gluOrtho2D(0.0,winWidth,0.0,winHeight);	
}

int main(int argc, char* argv[]){
	glutInit(&argc, argv);
	
	//初始化glut库opengl窗口的显示模式
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowSize(400,400);
	glutInitWindowPosition(100,100);
	
	glutCreateWindow("你的名字");
	glutDisplayFunc(Display);
	glutReshapeFunc(ChangeSize);
	
	glutMainLoop();  //启动主glut事件处理循环
	return 0; 
	
} 

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