图片,音效以及字体可以自行去网上下载,也可私信我
import pygame
import sys
import random
# 创建一个工具检测鼠标是否点击了精灵的矩形区域
class Util:
@staticmethod
def check(sprit):
if pygame.mouse.get_pressed()[0]:
if sprit.rect.collidepoint(pygame.mouse.get_pos()):
AudioSprit.play_sound("sound/click.mp3 ")
return True
return False
# 创建一个最基本的精灵类
class BaseSprit(pygame.sprite.Sprite):
def __init__(self, name):
super().__init__()
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
# 创建一个ui精灵类,继承最基本的精灵类
class UiSprit(BaseSprit):
def __init__(self, name, center):
super().__init__(name)
self.rect.center = center
# 创建一个ui精灵管理类,主要包含游戏开始前,游戏中,游戏结束后所展示的精灵
class UiManage:
def __init__(self, gm):
self.gm = gm
self.begin_group = pygame.sprite.Group()
self.begin_menu = UiSprit("img/begin_btn.png", (400, 300))
self.begin_menu.add(self.begin_group)
self.font = pygame.font.Font("font/font.ttf", 30)
self.replay_begin_group = pygame.sprite.Group()
self.replay_begin_menu = UiSprit("img/replay_btn.png", (400, 300))
self.replay_begin_menu.add(self.replay_begin_group)
self.font1 = pygame.font.Font("font/font.ttf", 60)
def update(self):
if self.gm.state == "ready":
self.begin_group.draw(self.gm.screen)
if Util.check(self.begin_menu):
self.gm.state = "gaming"
self.gm.player_manage.born()
self.gm.food_manage.add_food()
elif self.gm.state == "gaming":
self.score_surface = self.font.render(f'score:{self.gm.player_manage.score}', True, "red")
self.gm.screen.blit(self.score_surface, (680, 20))
elif self.gm.state == "end":
self.score_surface1 = self.font1.render(f'current score:{self.gm.player_manage.score}', True, "red")
self.gm.screen.blit(self.score_surface1, (200, 100))
self.replay_begin_group.draw(self.gm.screen)
if Util.check(self.replay_begin_menu):
self.gm.state = "gaming"
self.gm.player_manage.born()
self.gm.food_manage.add_food()
# 创建一个玩家精灵类,继承最基本的精灵类,包含玩家四个不同方向的头
class PlayerSprit(BaseSprit):
def __init__(self, name, center, is_head=False):
super().__init__(name)
self.rect.center = center
if is_head:
self.image_left = self.image
self.image_right = pygame.image.load("img/right.png")
self.image_up = pygame.image.load("img/up.png")
self.image_down = pygame.image.load("img/down.png")
# 创建一个玩家类,包含玩家出生,移动,吃食物,以及死亡后清空玩家组和食物组和更新玩家组
class PlayerManage:
def __init__(self, gm):
self.gm = gm
self.score = 0
self.player_group = pygame.sprite.Group()
self.body_group = pygame.sprite.Group()
AudioSprit.play_bg_music()
def eat(self):
self.last = PlayerSprit("img/body.png", self.last.rect.center, False)
self.last.add(self.player_group)
self.score += 1
self.gm.food_manage.add_food()
AudioSprit.play_sound("sound/eat.mp3")
def move(self, dir):
if self.move_dir == "left" and dir == "right" or self.move_dir == "right" and dir == "left" or self.move_dir == "up" and dir == "down" or self.move_dir == "down" and dir == "up":
return
for index in range(len(self.player_group.sprites()) - 1, 0, -1):
self.player_group.sprites()[index].rect.center = self.player_group.sprites()[index - 1].rect.center
self.player_group.sprites()[index].add(self.body_group)
self.move_dir = dir
if self.move_dir == "left":
self.head.rect.centerx -= 25
self.head.image = self.head.image_left
elif self.move_dir == "right":
self.head.rect.centerx += 25
self.head.image = self.head.image_right
if self.move_dir == "up":
self.head.rect.centery -= 25
self.head.image = self.head.image_up
if self.move_dir == "down":
self.head.rect.centery += 25
self.head.image = self.head.image_down
if pygame.sprite.spritecollide(self.head, self.gm.food_manage.food_group, True):
self.eat()
if self.head.rect.centerx <= 0 or self.head.rect.centerx >= 800 or self.head.rect.centery <= 0 or self.head.rect.centery >= 600 or pygame.sprite.spritecollide(
self.head, self.body_group, True):
self.die()
def born(self):
self.score = 0
self.move_dir = "left"
self.head = PlayerSprit("img/left.png", (400, 300), True)
self.head.add(self.player_group)
for i in range(1, 4):
self.last = PlayerSprit("img/body.png", (400 + i * 25, 300), False)
self.last.add(self.player_group)
pygame.time.set_timer(5888, 500)
def die(self):
self.player_group.empty()
self.gm.food_manage.clear()
self.gm.state = "end"
pygame.time.set_timer(5888, 0)
AudioSprit.play_sound("sound/die.wav")
def update(self):
self.player_group.update()
self.player_group.draw(self.gm.screen)
# 创建一个食物精灵类,继承最基本的精灵类
class FoodSprit(BaseSprit):
def __init__(self, name, center):
super().__init__(name)
self.rect.center = center
# 创建一个食物管理类,用来生成食物,以及死亡后清空食物组,更新食物组
class FoodManage:
def __init__(self, gm):
self.gm = gm
self.food_group = pygame.sprite.Group()
def add_food(self):
name = "img/food.png" if random.random() > 0.5 else "img/food2.png"
center = (random.randrange(25, 775), random.randrange(25, 575))
FoodSprit(name, center).add(self.food_group)
def clear(self):
self.food_group.empty()
def update(self):
self.food_group.update()
self.food_group.draw(self.gm.screen)
# 创建声音类,并设置成静态方法,直接使用类名调用
class AudioSprit:
@staticmethod
def play_bg_music():
pygame.mixer.music.load("sound/bgm.wav")
pygame.mixer.music.play(True)
@staticmethod
def play_sound(name):
sound = pygame.mixer.Sound(name)
sound.play()
# 创建游戏管理类,控制整个游戏的进程
class GameManage:
def __init__(self, name):
pygame.init()
self.screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption(name)
self.clock = pygame.time.Clock()
self.state = "ready"
self.ui_manage = UiManage(self)
self.player_manage = PlayerManage(self)
self.food_manage = FoodManage(self)
def event_check(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == 5888:
self.player_manage.move(self.player_manage.move_dir)
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
self.state = "end"
self.player_manage.die()
if event.key == pygame.K_LEFT:
self.player_manage.move("left")
if event.key == pygame.K_RIGHT:
self.player_manage.move("right")
if event.key == pygame.K_UP:
self.player_manage.move("up")
if event.key == pygame.K_DOWN:
self.player_manage.move("down")
def run(self):
while True:
self.clock.tick(24)
self.event_check()
self.screen.fill("#7CFC00")
self.ui_manage.update()
self.player_manage.update()
self.food_manage.update()
pygame.display.flip()
gm = GameManage("贪吃蛇大作战")
gm.run()