#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#define High 50
#define Width 50
//全局变量
int canvas[High][Width] = {0};
//0为空格,-1为边框■,1为蛇头□,大于一的正数为蛇身◇
void gotoxy(int x, int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.x = x;
pos.y = y;
SetConsoleCursorPosition(handle,pos);
}
void startup()
{
int i,j;
//初始化边框
for(i=0;i<High;i++)
{
canvas[i][0] = -1;
canvas[i][Width-1] = -1;
}
for(j=0;j<Width;j++)
{
canvas[j][0] = -1;
canvas[j][High-1] = -1;
}
//初始化蛇头
canvas[High/2][Width/2] = 1;
//初始化蛇身
for(i=1;i<=4;i++)
canvas[High/2][Width/2-i] = i+1;
}
void show()
{
gotoxy(0,0);
int i,j;
for(i = 0;i<High;i++)
{
for(j = 0;j<Width;j++)
{
if(canvas[i][j] == 0)
printf(" ");
else if(canvas[i][j] == -1)
printf("■");
else if(canvas[i][j] == 1)
printf("□");
else if(canvas[i][j] > 1)
printf("◇");
}
printf("\n");
}
}
void updateWithoutInput()
{
}
void updateWithInput()
{
}
int main()
{
startup();
while(1)
{
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}
int moveDirection;
int canvas[High][Width] = {0};
void gotoxy(int x, int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.x = x;
pos.y = y;
SetConsoleCursorPosition(handle,pos);
}
void moveSnakekeByDirection()
{
int i,j;
for(i=1;i<High-1;i++)
for(j=1;j<Width-1;j++)
if (canvas[i][j]>0)
canvas[i][j]++;
int oldTail_i,oldTail_j,oldHead_i,
编程练习贪吃蛇
最新推荐文章于 2022-08-27 19:11:11 发布