编程练习贪吃蛇

#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>

#define High 50
#define Width 50

//全局变量
int canvas[High][Width] = {0};
//0为空格,-1为边框■,1为蛇头□,大于一的正数为蛇身◇
void gotoxy(int x, int y)
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); 
	COORD pos;
	pos.x = x;
	pos.y = y;
	SetConsoleCursorPosition(handle,pos);		
} 
 
 void startup()
 {
 	int i,j;
 	 //初始化边框
	for(i=0;i<High;i++)
	{
		canvas[i][0] = -1;
		canvas[i][Width-1] = -1;
	}
	for(j=0;j<Width;j++)
	{
		canvas[j][0] = -1;
		canvas[j][High-1] = -1;
		
	}
	//初始化蛇头
	canvas[High/2][Width/2] = 1;
	//初始化蛇身
	for(i=1;i<=4;i++)
	canvas[High/2][Width/2-i] = i+1; 
 }
 void show()
 {
 	gotoxy(0,0);
 	int i,j;
 	for(i = 0;i<High;i++)
 	{
 		for(j = 0;j<Width;j++)
 		{		 
 		    if(canvas[i][j] == 0)
 		       printf(" ");
 		    else if(canvas[i][j] == -1)
		       printf("■");
		    else if(canvas[i][j] == 1)
		       printf("□");
		    else if(canvas[i][j] > 1)
		       printf("◇");
		}    
	 printf("\n");
    }  	
 }
 
void updateWithoutInput()
{	
 }
void updateWithInput()
{
}

int main()
{
	startup();
	while(1)
	{
		show();
		updateWithoutInput();
		updateWithInput();		
	}
	return 0;	 
}
int moveDirection;
int canvas[High][Width] = {0};
void gotoxy(int x, int y)
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	COORD pos;
	pos.x = x;
	pos.y = y;
	SetConsoleCursorPosition(handle,pos);
}
void moveSnakekeByDirection()
{
	int i,j;
	for(i=1;i<High-1;i++)
	    for(j=1;j<Width-1;j++)
	        if (canvas[i][j]>0)
	        canvas[i][j]++;
	        
	int oldTail_i,oldTail_j,oldHead_i,
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