项目01【回合制03游戏】Visual C#

这篇博客介绍了如何使用C#进行游戏开发,涉及在Windows Forms应用中创建地图和角色行走的功能。通过拖拽pictureBox控件,设置键盘事件处理程序,实现了玩家在地图上的移动,并且支持按Tab键切换不同角色。代码示例详细展示了Player和Map类的实现,以及在Form加载和按键事件中的应用。
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拖拽pictureBox到对话控制框

拉伸外边框

拉伸内框

双击Program.cs

修改这里

修改为

双击Form_Obj中的Keydown右侧空白处

将以下代码放在Form_Obj.cs中

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace VS_Map
{
    public partial class Form_Obj : Form
    {
        Player[] player = new Player[3];
        //地图数组
        Map[] map = new Map[2];


        //计数器
        public int animation_ctrl = 0;

        public Form_Obj()
        {
            InitializeComponent();
        }

        private void Form_Obj_KeyDown(object sender, KeyEventArgs e)
        {
            animation_ctrl += 1;
            Player.key_ctrl(player,e);
            Player.DrawHero(player,pictureBox1.CreateGraphics(),
                pictureBox1.DisplayRectangle, animation_ctrl);

            Map.drawMap(map, pictureBox1.CreateGraphics());

        }

        private void Form_Obj_Load(object sender, EventArgs e)
        {
            player[0] = new Player();
            player[0].bitmap = new Bitmap(@"r1.png");
            player[0].bitmap.SetResolution(100, 100);
            player[0].is_active = 1;

            player[1] = new Player();
            player[1].bitmap = new Bitmap(@"r2.png");
            player[1].bitmap.SetResolution(100, 100);
            player[1].is_active = 1;

            player[2] = new Player();
            player[2].bitmap = new Bitmap(@"r3.png");
            player[2].bitmap.SetResolution(100, 100);
            player[2].is_active =1;


            map[0] = new Map();
            map[0].bitmap_path = "map1.png";
            map[0].bitmap = new Bitmap(@"map1.png");

            map[1] = new Map();
            map[1].bitmap_path = "map2.png";
            map[1].bitmap = new Bitmap(@"map2.png");


        }
    }
}

将以下代码放在Player.cs中

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace VS_Map
{
    class Player
    {
        public int x=0;
        public int y = 0;
        public int face = 1;
        public Bitmap bitmap;

        //当前角色
        public static int current_player = 0;
        //是否在队伍中
        public int is_active = 0;


        public Player()
        {
            bitmap = new Bitmap(@"r1.png");
            bitmap.SetResolution(100, 100);
        }

        public static void key_change_player(Player[] player)
        {
            for (int i = current_player + 1; i < player.Length; i++)
            {
                if (player[i].is_active == 1)
                {
                    set_player(player, current_player, i);
                    return;
                }
            }
            for (int i = 0; i < current_player; i++)
            {
                if (player[i].is_active == 1)
                {
                    set_player(player, current_player, i);
                    return;
                }
            }

        }

        public static void set_player(Player[] player, int oldindex, int newindex)
        {
            current_player = newindex;
            player[newindex].x = player[oldindex].x;
            player[newindex].y = player[oldindex].y;
            player[newindex].face = player[oldindex].face;
        }


        //键盘控制
        public static void key_ctrl(Player[] player, KeyEventArgs e)
        {
            Player p = player[current_player];
            if (e.KeyCode == Keys.Tab)
            {
                key_change_player(player);
            }

            //通过键位的判断,实现角色的位移
            switch (e.KeyCode)
            {
                case Keys.Left://左
                    p.x -= 5;
                    p.face = 2;
                    break;
                case Keys.Up://上
                    p.y -= 5;
                    p.face = 4;
                    break;
                case Keys.Right://右
                    p.x += 5;
                    p.face = 3;
                    break;
                case Keys.Down://下
                    p.y += 5;
                    p.face = 1;
                    break;
                default:
                    break;
            }
        }

        //绘制角色
        //按钮的点击事件触发程序
        public static void DrawHero(Player[] player, Graphics g, Rectangle myrec, int animation_ctrl)
        {

            Player p = player[current_player];
            //0 =x   y=bitmap1.Height / 4 * (face - 1)
            //width= bitmap1.Width / 4  height=bitmap1.Height / 4
            Rectangle rl = new Rectangle(p.bitmap.Width / 4 * (animation_ctrl % 4), p.bitmap.Height / 4 * (p.face - 1),
                p.bitmap.Width / 4, p.bitmap.Height / 4);
            Bitmap bitmapRec = p.bitmap.Clone(rl, p.bitmap.PixelFormat);

            Graphics g1 = g;
            //创建缓冲区域
            BufferedGraphicsContext bgc = BufferedGraphicsManager.Current;
            //缓冲区图形对象
            BufferedGraphics myBuffer = bgc.Allocate(g1, myrec);
            //缓冲区操作图形
            Graphics g2 = myBuffer.Graphics;
            g2.DrawImage(bitmapRec, p.x, p.y, 60, 60);

            //显示图像并释放资源
            myBuffer.Render();
            myBuffer.Dispose();


        }


    }
}

再建一个类

将以下代码放在Map.cs中

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace VS_Map
{
    class Map
    {
        //地图编号
        public static int current_map = 0;
        //图片路径
        public string bitmap_path;
        public Bitmap bitmap;

        public Map()
        {
            bitmap_path = "m0.png";
        }

        public static void drawMap(Map[] map, Graphics g)
        {
            Map m = map[current_map];
            g.DrawImage(m.bitmap, 0, 0);

        }
    }
}

双击Form_Obj.Designer.cs

 

 将以下代码放在Form_Obj.Designer.cs 中


namespace VS_Map
{
    partial class Form_Obj
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.pictureBox1 = new System.Windows.Forms.PictureBox();
            ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
            this.SuspendLayout();
            //
            // pictureBox1
            //
            this.pictureBox1.Location = new System.Drawing.Point(2, 0);
            this.pictureBox1.Name = "pictureBox1";
            this.pictureBox1.Size = new System.Drawing.Size(1341, 759);
            this.pictureBox1.TabIndex = 0;
            this.pictureBox1.TabStop = false;
            //
            // Form_Obj
            //
            this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(1343, 756);
            this.Controls.Add(this.pictureBox1);
            this.KeyPreview = true;
            this.Name = "Form_Obj";
            this.Text = "Form_Obj";
            this.Load += new System.EventHandler(this.Form_Obj_Load);
            this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form_Obj_KeyDown);
            ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.PictureBox pictureBox1;
    }
}

 最后将以下图片放在指定文件包位置中

回到设计.cpp中ctrl+F5运行即可

最后可以在地图中行走并且在运行中按Tab可以切换人物

End.

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