(003)SlickEdit Unity的补全及Tag的创建

项目内代码的Tag

1.项目代码有大修改后,unity 编辑器内重新生成项目解决方案:
在这里插入图片描述
2.slickedit 刷新解决方案:
在这里插入图片描述

3.指定索引某个目录下的 dll, 比如 unity 工程目录下 library 目录,注意选择语言
在这里插入图片描述

4.新建 XML 文件的 Tag索引:
在这里插入图片描述

unity 源码的补全

步骤

1.下载 unity 源码

2.将自定义文件 MonoBehaviour.cs 放到解压后的项目里面:

using System;

namespace UnityEngine
{
    public partial class MonoBehaviour
    {
        public virtual void Awake()
        {
            throw new NotImplementedException();
        }

        public virtual void Reset()
        {
            throw new NotImplementedException();
        }

        public virtual void Start()
        {
            throw new NotImplementedException();
        }

        public virtual void Update()
        {
            throw new NotImplementedException();
        }

        public virtual void FixedUpdate()
        {
            throw new NotImplementedException();
        }

        public virtual void LateUpdate()
        {
            throw new NotImplementedException();
        }

        public virtual void OnEnable()
        {
            throw new NotImplementedException();
        }

        public virtual void OnDisable()
        {
            throw new NotImplementedException();
        }

        public virtual void OnDestroy()
        {
            throw new NotImplementedException();
        }

        public virtual void OnGUI()
        {
            throw new NotImplementedException();
        }

        public virtual void OnAnimatorIK(int layerIndex)
        {
            throw new NotImplementedException();
        }

        public virtual void OnAnimatorMove()
        {
            throw new NotImplementedException();
        }

        public virtual void OnApplicationFocus(bool hasFocus)
        {
            throw new NotImplementedException();
        }

        public virtual void OnApplicationPause(bool pauseStatus)
        {
            throw new NotImplementedException();
        }

        public virtual void OnApplicationQuit()
        {
            throw new NotImplementedException();
        }

        public virtual void OnAudioFilterRead(float[] data, int channels)
        {
            throw new NotImplementedException();
        }

        public virtual void OnBecameInvisible()
        {
            throw new NotImplementedException();
        }

        public virtual void OnBecameVisible()
        {
            throw new NotImplementedException();
        }

        public virtual void OnBeforeTransformParentChanged()
        {
            throw new NotImplementedException();
        }

        public virtual void OnCanvasGroupChanged()
        {
            throw new NotImplementedException();
        }

        public virtual void OnCanvasHierarchyChanged()
        {
            throw new NotImplementedException();
        }

        public virtual void OnCollisionEnter(Collision collision)
        {
            throw new NotImplementedException();
        }

        public virtual void OnCollisionEnter2D(Collision2D col)
        {
            throw new NotImplementedException();
        }

        public virtual void OnCollisionExit(Collision other)
        {
            throw new NotImplementedException();
        }

        public virtual void OnCollisionExit2D(Collision2D other)
        {
            throw new NotImplementedException();
        }

        public virtual void OnCollisionStay(Collision collisionInfo)
        {
            throw new NotImplementedException();
        }

        public virtual void OnCollisionStay2D(Collision2D collision)
        {
            throw new NotImplementedException();
        }

        public virtual void OnConnectedToServer()
        {
            throw new NotImplementedException();
        }

        public virtual void OnControllerColliderHit(ControllerColliderHit hit)
        {
            throw new NotImplementedException();
        }

        public virtual void OnDidApplyAnimationProperties()
        {
            throw new NotImplementedException();
        }

        public virtual void OnDrawGizmos()
        {
            throw new NotImplementedException();
        }

        public virtual void OnDrawGizmosSelected()
        {
            throw new NotImplementedException();
        }

        public virtual void OnJointBreak(float breakForce)
        {
            throw new NotImplementedException();
        }

        public virtual void OnJointBreak2D(Joint2D brokenJoint)
        {
            throw new NotImplementedException();
        }

        public virtual void OnMouseDown()
        {
            throw new NotImplementedException();
        }

        public virtual void OnMouseDrag()
        {
            throw new NotImplementedException();
        }

        public virtual void OnMouseEnter()
        {
            throw new NotImplementedException();
        }

        public virtual void OnMouseExit()
        {
            throw new NotImplementedException();
        }

        public virtual void OnMouseOver()
        {
            throw new NotImplementedException();
        }

        public virtual void OnMouseUp()
        {
            throw new NotImplementedException();
        }

        public virtual void OnMouseUpAsButton()
        {
            throw new NotImplementedException();
        }

        public virtual void OnParticleCollision(GameObject other)
        {
            throw new NotImplementedException();
        }

        public virtual void OnParticleSystemStopped()
        {
            throw new NotImplementedException();
        }

        public virtual void OnParticleTrigger()
        {
            throw new NotImplementedException();
        }

        public virtual void OnParticleUpdateJobScheduled()
        {
            throw new NotImplementedException();
        }

        public virtual void OnPostRender()
        {
            throw new NotImplementedException();
        }

        public virtual void OnPreCull()
        {
            throw new NotImplementedException();
        }

        public virtual void OnPreRender()
        {
            throw new NotImplementedException();
        }

        public virtual void OnRectTransformDimensionsChange()
        {
            throw new NotImplementedException();
        }

        public virtual void OnRenderImage(RenderTexture src, RenderTexture dest)
        {
            throw new NotImplementedException();
        }

        public virtual void OnRenderObject()
        {
            throw new NotImplementedException();
        }

        public virtual void OnServerInitialized()
        {
            throw new NotImplementedException();
        }

        public virtual void OnTransformChildrenChanged()
        {
            throw new NotImplementedException();
        }

        public virtual void OnTransformParentChanged()
        {
            throw new NotImplementedException();
        }

        public virtual void OnTriggerEnter(Collider other)
        {
            throw new NotImplementedException();
        }

        public virtual void OnTriggerEnter2D(Collider2D col)
        {
            throw new NotImplementedException();
        }

        public virtual void OnTriggerExit(Collider other)
        {
            throw new NotImplementedException();
        }

        public virtual void OnTriggerExit2D(Collider2D other)
        {
            throw new NotImplementedException();
        }

        public virtual void OnTriggerStay(Collider other)
        {
            throw new NotImplementedException();
        }

        public virtual void OnTriggerStay2D(Collider2D other)
        {
            throw new NotImplementedException();
        }

        public virtual void OnValidate()
        {
            throw new NotImplementedException();
        }

        public virtual void OnWillRenderObject()
        {
            throw new NotImplementedException();
        }
    }
}

4.新建 DefendSymbol.xml 文件,放到解压后的项目里面:

1.tag 的时候,估计只识别 xml 的 id 和 name 属性。
2.symbol 如果都是大写,补全的时候,前面输入也要大写才会有提示,设置哪里有问题吧。

<?xml version="1.0" encoding="utf-8"?>
<doc>
    <assembly>
        <name>DOTween</name>
    </assembly>
    <members>
        <member id="UNITY_2021_3_19"></member>
        <member id="UNITY_2021_3"></member>
        <member id="UNITY_2021"></member>
        <member id="UNITY_5_3_OR_NEWER"></member>
        <member id="UNITY_5_4_OR_NEWER"></member>
        <member id="UNITY_5_5_OR_NEWER"></member>
        <member id="UNITY_5_6_OR_NEWER"></member>
        <member id="UNITY_2017_1_OR_NEWER"></member>
        <member id="UNITY_2017_2_OR_NEWER"></member>
        <member id="UNITY_2017_3_OR_NEWER"></member>
        <member id="UNITY_2017_4_OR_NEWER"></member>
        <member id="UNITY_2018_1_OR_NEWER"></member>
        <member id="UNITY_2018_2_OR_NEWER"></member>
        <member id="UNITY_2018_3_OR_NEWER"></member>
        <member id="UNITY_2018_4_OR_NEWER"></member>
        <member id="UNITY_2019_1_OR_NEWER"></member>
        <member id="UNITY_2019_2_OR_NEWER"></member>
        <member id="UNITY_2019_3_OR_NEWER"></member>
        <member id="UNITY_2019_4_OR_NEWER"></member>
        <member id="UNITY_2020_1_OR_NEWER"></member>
        <member id="UNITY_2020_2_OR_NEWER"></member>
        <member id="UNITY_2020_3_OR_NEWER"></member>
        <member id="UNITY_2021_1_OR_NEWER"></member>
        <member id="UNITY_2021_2_OR_NEWER"></member>
        <member id="UNITY_2021_3_OR_NEWER"></member>
        <member id="PLATFORM_ARCH_64"></member>
        <member id="UNITY_64"></member>
        <member id="UNITY_INCLUDE_TESTS"></member>
        <member id="ENABLE_AR"></member>
        <member id="ENABLE_AUDIO"></member>
        <member id="ENABLE_CACHING"></member>
        <member id="ENABLE_CLOTH"></member>
        <member id="ENABLE_EVENT_QUEUE"></member>
        <member id="ENABLE_MICROPHONE"></member>
        <member id="ENABLE_MULTIPLE_DISPLAYS"></member>
        <member id="ENABLE_PHYSICS"></member>
        <member id="ENABLE_TEXTURE_STREAMING"></member>
        <member id="ENABLE_VIRTUALTEXTURING"></member>
        <member id="ENABLE_UNET"></member>
        <member id="ENABLE_LZMA"></member>
        <member id="ENABLE_UNITYEVENTS"></member>
        <member id="ENABLE_VR"></member>
        <member id="ENABLE_WEBCAM"></member>
        <member id="ENABLE_UNITYWEBREQUEST"></member>
        <member id="ENABLE_WWW"></member>
        <member id="ENABLE_CLOUD_SERVICES"></member>
        <member id="ENABLE_CLOUD_SERVICES_COLLAB"></member>
        <member id="ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS"></member>
        <member id="ENABLE_CLOUD_SERVICES_ADS"></member>
        <member id="ENABLE_CLOUD_SERVICES_USE_WEBREQUEST"></member>
        <member id="ENABLE_CLOUD_SERVICES_CRASH_REPORTING"></member>
        <member id="ENABLE_CLOUD_SERVICES_PURCHASING"></member>
        <member id="ENABLE_CLOUD_SERVICES_ANALYTICS"></member>
        <member id="ENABLE_CLOUD_SERVICES_UNET"></member>
        <member id="ENABLE_CLOUD_SERVICES_BUILD"></member>
        <member id="ENABLE_CLOUD_LICENSE"></member>
        <member id="ENABLE_EDITOR_HUB_LICENSE"></member>
        <member id="ENABLE_WEBSOCKET_CLIENT"></member>
        <member id="ENABLE_DIRECTOR_AUDIO"></member>
        <member id="ENABLE_DIRECTOR_TEXTURE"></member>
        <member id="ENABLE_MANAGED_JOBS"></member>
        <member id="ENABLE_MANAGED_TRANSFORM_JOBS"></member>
        <member id="ENABLE_MANAGED_ANIMATION_JOBS"></member>
        <member id="ENABLE_MANAGED_AUDIO_JOBS"></member>
        <member id="ENABLE_MANAGED_UNITYTLS"></member>
        <member id="INCLUDE_DYNAMIC_GI"></member>
        <member id="ENABLE_SCRIPTING_GC_WBARRIERS"></member>
        <member id="PLATFORM_SUPPORTS_MONO"></member>
        <member id="RENDER_SOFTWARE_CURSOR"></member>
        <member id="ENABLE_VIDEO"></member>
        <member id="ENABLE_ACCELERATOR_CLIENT_DEBUGGING"></member>
        <member id="PLATFORM_STANDALONE"></member>
        <member id="TEXTCORE_1_0_OR_NEWER"></member>
        <member id="PLATFORM_STANDALONE_WIN"></member>
        <member id="UNITY_STANDALONE_WIN"></member>
        <member id="UNITY_STANDALONE"></member>
        <member id="ENABLE_RUNTIME_GI"></member>
        <member id="ENABLE_MOVIES"></member>
        <member id="ENABLE_NETWORK"></member>
        <member id="ENABLE_NVIDIA"></member>
        <member id="ENABLE_CRUNCH_TEXTURE_COMPRESSION"></member>
        <member id="ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT"></member>
        <member id="ENABLE_OUT_OF_PROCESS_CRASH_HANDLER"></member>
        <member id="ENABLE_CLUSTER_SYNC"></member>
        <member id="ENABLE_CLUSTERINPUT"></member>
        <member id="PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP"></member>
        <member id="GFXDEVICE_WAITFOREVENT_MESSAGEPUMP"></member>
        <member id="ENABLE_WEBSOCKET_HOST"></member>
        <member id="ENABLE_MONO"></member>
        <member id="NET_4_6"></member>
        <member id="NET_UNITY_4_8"></member>
        <member id="ENABLE_PROFILER"></member>
        <member id="DEBUG"></member>
        <member id="TRACE"></member>
        <member id="UNITY_ASSERTIONS"></member>
        <member id="UNITY_EDITOR"></member>
        <member id="UNITY_EDITOR_64"></member>
        <member id="UNITY_EDITOR_WIN"></member>
        <member id="ENABLE_UNITY_COLLECTIONS_CHECKS"></member>
        <member id="ENABLE_BURST_AOT"></member>
        <member id="UNITY_TEAM_LICENSE"></member>
        <member id="ENABLE_CUSTOM_RENDER_TEXTURE"></member>
        <member id="ENABLE_DIRECTOR"></member>
        <member id="ENABLE_LOCALIZATION"></member>
        <member id="ENABLE_SPRITES"></member>
        <member id="ENABLE_TERRAIN"></member>
        <member id="ENABLE_TILEMAP"></member>
        <member id="ENABLE_TIMELINE"></member>
        <member id="ENABLE_LEGACY_INPUT_MANAGER"></member>
        <member id="TEXTCORE_FONT_ENGINE_1_5_OR_NEWER"></member>
        <member id="ENABLE_DEBUG_AND_ABOVE_LOG"></member>
        <member id="CSHARP_7_OR_LATER"></member>
        <member id="CSHARP_7_3_OR_NEWER"></member>
    </members>
</doc>

5.索引 unityCsReference 项目: .cs;.csx;.dll;.xml;*.csproj :
在这里插入图片描述

XML

知识点

1.xml的修饰符:
在这里插入图片描述

在这里插入图片描述

附录

[1] unity源码及自定义tag文件

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SlickEdit 16 是一个集成开发环境(IDE)工具,它为开发者提供了丰富的功能和工具来提高他们的软件开发效率。 首先,SlickEdit 16 提供了多种编程语言的支持,如C、C++、Java、Python和JavaScript等,使开发人员可以在一个统一的界面中开发不同的应用程序。这样,开发者可以轻松地切换和跳转到不同的源代码文件,并且可以在代码编辑过程中获得自动、代码提示和语法高亮等功能,从而减少了开发中的错误和提高了他们的工作效率。 此外,SlickEdit 16 还提供了强大的代码导航功能。开发者可以使用快捷键或通过简单的搜索来查找代码中的特定函数、变量或类等。这个功能使得开发人员可以快速地定位和跳转到他们需要的代码区域,从而节省了他们的时间和精力。 除了基本的代码编辑和导航功能外,SlickEdit 16 还提供了一些高级功能来改善开发过程。例如,开发者可以使用内置的调试器来调试他们的代码,并查看变量的值、设置断点等。此外,SlickEdit 16 还支持版本控制系统,如Git和SVN,使开发者可以轻松地管理和协作他们的代码。 总的来说,SlickEdit 16 是一个功能强大的集成开发环境工具,它提供了丰富的功能和工具以提高开发者的软件开发效率。无论是代码编辑、导航还是调试和版本控制,SlickEdit 16 都可以帮助开发者更好地完成他们的工作。

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