提供一个根据不同平台加载StreamingAssets文件夹文件的方法。
public string GetLoadPathByBulidTarget() {
string path = "";
#if UNITY_ANDROID
path="jar:file://"+Application.dataPath+"!/assets/";
#elif UNITY_IPHONE
path= Application.dataPath+"/Raw/";
#elif UNITY_STANDALONE_WIN || UNITY_EDITOR
path= "file://" + Application.streamingAssetsPath+"/";
#else
path= string.Empty;
#endif
return path;
}