public GameObject player;
string _gameVersion = "1.0";
void Start ()
{
PhotonNetwork.ConnectUsingSettings(_gameVersion ); //初始化版本号
PhotonNetwork.autoJoinLobby = false;//公开性
//Defines if all clients in a room should load the same level as the Master Client (if that used PhotonNetwork.LoadLevel)
PhotonNetwork.automaticallySyncScene = true;
PhotonNetwork.logLevel = PhotonLogLevel.Full;//日志}
//加入房间
void CreateRoom()
{
RoomOptions roomOptions = new RoomOptions { IsVisible = true,MaxPlayers = 4 };
if (PhotonNetwork.connected)
{
PhotonNetwork.JoinOrCreateRoom("myroom", roomOptions, null);
}
}
//退出房间
void LeaveRoom()
{
PhotonNetwork.LeaveRoom();
}
private void OnMouseDown()
{
//clone预制体
PhotonNetwork.Instantiate(player.name, InputToEvent.inputHitPos, Quaternion.identity, 0);}