Shader "UI/GrayTexture"{
Properties
{
_MainTex("MainTex", 2D) = "black" {}
}
SubShader
{
LOD 200
Tags
{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
}
Pass
{
Cull Off
Lighting Off
ZWrite Off
Fog{ Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_ST;
struct appdata_t
{
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
fixed4 color : COLOR;
};
struct v2f
{
float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
fixed4 color : COLOR;
};
v2f o;
v2f vert(appdata_t v)
{
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = v.texcoord;
o.color = v.color;
return o;
}
fixed4 frag(v2f i) : COLOR
{
fixed4 col;
col = tex2D(_MainTex, i.texcoord);
col.rgb = dot(col.rgb, fixed3(.222,.707,.071));
return col;
}
ENDCG
}
}
FallBack "Diffuse"
}
Unity 利用shader将图片设置为灰色不可点击的状态
最新推荐文章于 2024-09-15 11:51:16 发布