目录
Frozen Lake 冰冻湖
This environment is part of the Toy Text environments which contains general information about the environment.
此环境是 Toy Text 环境的一部分,其中包含有关环境的一般信息。
Action Space 动作空间 |
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Observation Space 观测空间 |
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import |
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Frozen lake involves crossing a frozen lake from start to goal without falling into any holes by walking over the frozen lake. The player may not always move in the intended direction due to the slippery nature of the frozen lake.
冰冻湖是指在冰冻的湖面上行走,从起点到终点穿过冰冻的湖,而不会掉入任何洞。由于结冰的湖面很滑,玩家可能并不总是朝着预期的方向移动。
Description 描述
The game starts with the player at location [0,0] of the frozen lake grid world with the goal located at far extent of the world e.g. [3,3] for the 4x4 environment.
游戏开始时,玩家位于冰冻湖网格世界的位置 [0,0],目标位于世界的远处,例如 [3,3] 用于 4x4 环境。
Holes in the ice are distributed in set locations when using a pre-determined map or in random locations when a random map is generated.
当使用预先确定的地图时,冰上的孔分布在设定的位置,或者当生成随机地图时,冰上的孔分布在随机位置。
The player makes moves until they reach the goal or fall in a hole.
玩家不断移动,直到他们到达目标或掉进洞里。
The lake is slippery (unless disabled) so the player may move perpendicular to the intended direction sometimes (see is_slippery).
湖面很滑(除非禁用),因此玩家有时可能会垂直于预期方向移动(参见is_slippery)。
Randomly generated worlds will always have a path to the goal.
随机生成的世界将始终有通往目标的路径。
Elf and stool from RPG snow tileset by Franuka