float speed = 10;
void Update()
{
if (Input.GetKey(KeyCode.W))
{
transform.Translate(Vector3.forward * Time.deltaTime * speed);
}
if (Input.GetKey(KeyCode.A))
{
transform.Translate(Vector3.right * Time.deltaTime * -speed);
}
if (Input.GetKey(KeyCode.D))
{
transform.Translate(Vector3.right * Time.deltaTime * speed);
}
if (Input.GetKey(KeyCode.S))
{
transform.Translate(Vector3.forward * Time.deltaTime * -speed);
}
if (Input.GetKey(KeyCode.Q))
{
transform.Rotate(Vector3.up * Time .deltaTime*-speed);
}
if (Input.GetKey(KeyCode.E))
{
transform.Rotate(Vector3.up * Time.deltaTime* speed);
}
}
void Update()
{
if (Input.GetKey(KeyCode.W))
{
transform.Translate(Vector3.forward * Time.deltaTime * speed);
}
if (Input.GetKey(KeyCode.A))
{
transform.Translate(Vector3.right * Time.deltaTime * -speed);
}
if (Input.GetKey(KeyCode.D))
{
transform.Translate(Vector3.right * Time.deltaTime * speed);
}
if (Input.GetKey(KeyCode.S))
{
transform.Translate(Vector3.forward * Time.deltaTime * -speed);
}
if (Input.GetKey(KeyCode.Q))
{
transform.Rotate(Vector3.up * Time .deltaTime*-speed);
}
if (Input.GetKey(KeyCode.E))
{
transform.Rotate(Vector3.up * Time.deltaTime* speed);
}
}