Unity平台宏定义

平台定义

The platform defines that Unity supports for your scripts are:

名称描述
UNITY_EDITORDefine for calling Unity Editor scripts from your game code.
UNITY_STANDALONE_OSXPlatform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).
UNITY_DASHBOARD_WIDGETPlatform define when creating code for Mac OS dashboard widgets.
UNITY_STANDALONE_WINUse this when you want to compile/execute code for Windows stand alone applications.
UNITY_STANDALONE_LINUXUse this when you want to compile/execute code for Linux stand alone applications.
UNITY_STANDALONEUse this to compile/execute code for any standalone platform (Mac, Windows or Linux).
UNITY_WEBPLAYERPlatform define for web player content (this includes Windows and Mac Web player executables).
UNITY_WIIPlatform define for compiling/executing code for the Wii console.
UNITY_IPHONEPlatform define for compiling/executing code for the iPhone platform.
UNITY_ANDROIDPlatform define for the Android platform.
UNITY_PS3Platform define for running PlayStation 3 code.
UNITY_XBOX360Platform define for executing Xbox 360 code.
UNITY_NACLPlatform define when compiling code for Google native client (this will be set additionally to UNITY_WEBPLAYER).
UNITY_FLASHPlatform define when compiling code for Adobe Flash.

Also you can compile code selectively depending on the version of the engine you are working on. Currently the supported ones are:

UNITY_2_6Platform define for the major version of Unity 2.6.
UNITY_2_6_1Platform define for specific version 1 from the major release 2.6.
UNITY_3_0Platform define for the major version of Unity 3.0.
UNITY_3_0_0Platform define for the specific version 0 of Unity 3.0.
UNITY_3_1Platform define for major version of Unity 3.1.
UNITY_3_2Platform define for major version of Unity 3.2.
UNITY_3_3Platform define for major version of Unity 3.3.
UNITY_3_4Platform define for major version of Unity 3.4.
UNITY_3_5Platform define for major version of Unity 3.5.
UNITY_4_0Platform define for major version of Unity 4.0.
UNITY_4_0_1Platform define for major version of Unity 4.0.1.
UNITY_4_1Platform define for major version of Unity 4.1.

根据平台和unity版本的宏变量,可以使用宏定义的方式来做平台和引擎的判断,例如:

01using UnityEngine;
02using System.Collections;
03 
04public class PlatformDefines : MonoBehaviour {
05  void Start () {
06 
07    #if UNITY_EDITOR
08      Debug.Log("Unity Editor");
09    #endif
10 
11    #if UNITY_IPHONE
12      Debug.Log("Iphone");
13    #endif
14 
15    #if UNITY_STANDALONE_OSX
16    Debug.Log("Stand Alone OSX");
17    #endif
18 
19    #if UNITY_STANDALONE_WIN
20      Debug.Log("Stand Alone Windows");
21    #endif
22 
23  }
24}

这样在编译之前就已经把不是当前平台和不是当前unity版本的代码进行了注释,减少了代码中判断的工作量,比较好的一种方法。

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