/**
* @method 更换皮肤 用外部图片
* @param sk
* @param slotName
* @param texture
*/
ChangeCloth(sk: sp.Skeleton, slotName: string, texture: cc.Texture2D) {
//获取插槽
let slot = sk.findSlot(slotName);
//获取挂件
let att = slot.attachment;
//创建region
let skeletonTexture = new sp.SkeletonTexture();
skeletonTexture.setRealTexture(texture)
let page = new sp.spine.TextureAtlasPage()
page.name = texture.name
page.uWrap = sp.spine.TextureWrap.ClampToEdge
page.vWrap = sp.spine.TextureWrap.ClampToEdge
page.texture = skeletonTexture
page.texture.setWraps(page.uWrap, page.vWrap)
page.width = texture.width
page.height = texture.height
let region = new sp.spine.TextureAtlasRegion()
region.page = page
region.width = texture.width
region.height = texture.height
region.originalWidth = texture.width
region.originalHeight = texture.height
region.rotate = false
region.u = 0
region.v = 0
region.u2 = 1
region.v2 = 1
region.texture = skeletonTexture
//替换region
att.region = region
att.setRegion(region)
att.updateOffset();
}