XNA
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xueyong1203
j2me, 2d, 3d, xna, game,mobile online game, mmorpg, mina, android, iphone
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开始用XNA重写编辑器!
唉,我居然不知道XNA完全可以和C#的WINFORM完美合成, 还一直以为只有MDX才行结果用MDX这个半成品写了好久, 忍受着资料奇少, 莫名其妙的device lost今天终于知道XNA更加可以和WINFORM集成, 而且相当完美, 于是下载了最新的XNA 3.0 CTP和VS C# 2008 express, 比着例子写了一个form内显示xna, 感觉不错哈哈上次在群里发誓了, 一定要好好原创 2008-05-10 12:05:00 · 1063 阅读 · 0 评论 -
XNA Game Component - Custom Mouse Pointer
FW: http://www.virtualrealm.com.au/blogs/xna-game-component-custom-mouse-pointer/For a while I have had some basic code to handle mouse functions in XNA Applications, Custom Mouse Point转载 2008-05-31 22:55:00 · 1042 阅读 · 0 评论 -
XNA重写编辑器阶段成果 01
哈哈, 仿佛回到了很久之前, 貌似现在做的还是原来用MDX实现过的功能, 只不过现在用的是XNA~~~不过觉得还是值得的!XNA的确是MS力推的游戏开发平台, 简单易用, 不需要操心模型的载入, 渲染这一切, 更不需要考虑MDX让人发疯的设备丢失, 相比之下XNA的资料也是很多很多不过最头疼的还是XNA里的shader, 以前从没搞过shader, 没有什么概念, 所以现在稀里糊涂, 汗上次群里的原创 2008-06-02 00:20:00 · 1618 阅读 · 0 评论 -
《XNA高级编程:Xbox 360和Windows》翻译
发现了一个哥们翻译的 Professional XNA Gaming这本书http://www.cnblogs.com/zoujia867/tag/XNA/转载 2008-06-04 10:54:00 · 784 阅读 · 0 评论 -
Modelling for XNA with Blender
FW: http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/Modelling for XNA with Blender Part IMarch 10, 2008In this series, we will look at using Blender to build model转载 2008-06-02 18:31:00 · 4017 阅读 · 0 评论 -
An Introduction to HLSL in XNA
FW: http://www.stromcode.com/2008/04/02/an-introduction-to-hlsl-part-i/An Introduction to HLSL (Part I)April 2, 2008In a previous article we looked at how to use custom shaders when renderi转载 2008-06-02 18:29:00 · 1550 阅读 · 0 评论 -
Intro to Effects and Post-Processing
Intro to Effects and Post-ProcessingMarch 9, 2008Let’s learn how to use effects in our game to achieve a highly stylized, unique look to our game.google_ad_client = "pub-4918349833220447";转载 2008-06-02 18:26:00 · 762 阅读 · 0 评论 -
[ZT]没有贴图拉伸的陡峭悬崖
FW: http://www.cnblogs.com/cproom/archive/2006/08/07/470066.html有贴图拉伸问题的悬崖解决了贴图拉伸问题的悬崖 如果你玩过一些早期以室外地形为主的3D游戏,比如《起义》,就会发现遇到陡峭山崖的时候地面贴图会被严重拉伸。随着Shader的引入和显卡机能的提高,在近期发行的很多高品质3D游戏中悬崖贴图变得非常精细,不再有拉伸现象了。在转载 2008-06-02 11:30:00 · 955 阅读 · 0 评论 -
Playing Nice Animations on XNA
FW: http://www.ziggyware.com/readarticle.php?article_id=190Playing Nice Animations on XNAby Bruno EvangelistaAnimations play an important role in games, whether your game is a First Person Sho转载 2008-08-06 17:04:00 · 5923 阅读 · 1 评论 -
XNA Animation Component Library
http://www.codeplex.com/animationcomponents原创 2008-08-04 13:58:00 · 647 阅读 · 0 评论 -
DrawLine function in XNA using Texture2D and SpriteBatch
A Simple DrawLine function is probably the base function for most of the typical Shape Drawing functions like DrawRectangle, DrawTriangle and DrawCircle. During my Editor project I wanted a tile t转载 2008-05-13 16:30:00 · 1572 阅读 · 0 评论 -
XNA Transparent textures
原创 2009-01-07 00:09:00 · 543 阅读 · 0 评论