所有的操作针对添加的对话框
添加初始化:类导向--虚函数--OnInitDialog()
1、添加背景色:WM_PAINT->void CAboutDlg::OnPaint()
2、调用子对话框:InitInstance();创建了新的对话框,不要忘记将类添加到头文件中
3、
关于改变AfxMessageBox对话框标题
4、MFC中改变button的背景颜色和字体颜色,字体大小等;采用自绘的方式:需要将控件Owner Draw改为TRUE,不然无法没有效果
添加ClrButton.h
#if !defined(AFX_CLRBUTTON_H__3611A4FC_CBDB_11D5_A183_B13329B34330__INCLUDED_)
#define AFX_CLRBUTTON_H__3611A4FC_CBDB_11D5_A183_B13329B34330__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClrButton.h : header file
//
/
// CClrButton window
const COLORREF BLACK = RGB(1, 1, 1);
const COLORREF GRARY = RGB(122, 122, 122);
const COLORREF DKRED = RGB(128, 0, 0);
const COLORREF GREEN = RGB(0, 255, 0);
const COLORREF RED = RGB(255, 0, 0);
const COLORREF BLUE = RGB(0, 0, 255);
const COLORREF WHITE = RGB(255, 255, 255);
class CClrButton : public CButton
{
// Construction
public:
CClrButton();
// Attributes
public:
// Operations
public:
// UK version
void SetColour(COLORREF text_colour,
COLORREF background_colour);
// US version
void SetColor(COLORREF text_colour,
COLORREF background_colour)
{
SetColour(text_colour,
background_colour);
};
// UK version
void SetColour(COLORREF text_colour,
COLORREF background_colour,
COLORREF disabled_background_colour);
// US version
void SetColor(COLORREF text_colour,
COLORREF background_colour,
COLORREF disabled_background_colour)
{
SetColour(text_colour,
background_colour,
disabled_background_colour);
};
void ResetColour();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClrButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CClrButton();
private:
COLORREF text_colour, background_colour, disabled_background_colour;
COLORREF light, highlight, shadow, dark_shadow;
// Generated message map functions
protected:
//{{AFX_MSG(CClrButton)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
void DrawFrame(CDC *dc, CRect r, int state);
void DrawFilledRect(CDC *dc, CRect r, COLORREF colour);
void DrawLine(CDC *dc, long sx, long sy, long ex, long ey, COLORREF colour);
void DrawButtonText(CDC *dc, CRect r, const char *buf, COLORREF text_colour);
DECLARE_MESSAGE_MAP()
};
/
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLRBUTTON_H__3611A4FC_CBDB_11D5_A183_B13329B34330__INCLUDED_)
添加ClrButton.c(在编码不同时,下面可能产生错误;Unicode和宽字节编码)
// ClrButton.cpp : implementation file
//
#include "stdafx.h"
#include "ClrButton.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
const COLORREF CLR_BTN_WHITE = RGB(255, 255, 255);
const COLORREF CLR_BTN_BLACK = RGB(0, 0, 0);
const COLORREF CLR_BTN_DGREY = RGB(128, 128, 128);
const COLORREF CLR_BTN_GREY = RGB(192, 192, 192);
const COLORREF CLR_BTN_LLGREY = RGB(223, 223, 223);
const int BUTTON_IN = 0x01;
const int BUTTON_OUT = 0x02;
const int BUTTON_BLACK_BORDER = 0x04;
/
// CClrButton
CClrButton::CClrButton()
{
text_colour = GetSysColor(COLOR_BTNTEXT);
background_colour = GetSysColor(COLOR_BTNFACE);
disabled_background_colour = background_colour;
light = GetSysColor(COLOR_3DLIGHT);
highlight = GetSysColor(COLOR_BTNHIGHLIGHT);
shadow = GetSysColor(COLOR_BTNSHADOW);
dark_shadow = GetSysColor(COLOR_3DDKSHADOW);
}
CClrButton::~CClrButton()
{
}
void CClrButton::SetColour(COLORREF new_text_colour, COLORREF new_background_colour)
{
text_colour = new_text_colour;
background_colour = new_background_colour;
disabled_background_colour = GetSysColor(COLOR_BTNFACE);
Invalidate(FALSE);
}
void CClrButton::SetColour(COLORREF new_text_colour, COLORREF new_background_colour, COLORREF new_disabled_background_colour)
{
text_colour = new_text_colour;
background_colour = new_background_colour;
disabled_background_colour = new_disabled_background_colour;
Invalidate(FALSE);
}
void CClrButton::ResetColour()
{
text_colour = GetSysColor(COLOR_BTNTEXT);
background_colour = GetSysColor(COLOR_BTNFACE);
disabled_background_colour = background_colour;
light = GetSysColor(COLOR_3DLIGHT);
highlight = GetSysColor(COLOR_BTNHIGHLIGHT);
shadow = GetSysColor(COLOR_BTNSHADOW);
dark_shadow = GetSysColor(COLOR_3DDKSHADOW);
Invalidate(FALSE);
}
BEGIN_MESSAGE_MAP(CClrButton, CButton)
//{{AFX_MSG_MAP(CClrButton)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CClrButton message handlers
void CClrButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
CDC *dc;
CRect focus_rect, button_rect, text_rect, offset_text_rect;
UINT state;
dc = CDC::FromHandle(lpDrawItemStruct->hDC);
state = lpDrawItemStruct->itemState;
focus_rect.CopyRect(&lpDrawItemStruct->rcItem);
button_rect.CopyRect(&lpDrawItemStruct->rcItem);
text_rect = button_rect;
text_rect.OffsetRect(-1, -1);
offset_text_rect = text_rect;
offset_text_rect.OffsetRect(1, 1);
// Set the focus rectangle to just past the border decoration
focus_rect.left += 4;
focus_rect.right -= 4;
focus_rect.top += 4;
focus_rect.bottom -= 4;
// Retrieve the button's caption
const int bufSize = 512;
TCHAR buffer[bufSize];
GetWindowText(buffer, bufSize);
if (state & ODS_DISABLED)
{
DrawFilledRect(dc, button_rect, disabled_background_colour);
}
else
{
DrawFilledRect(dc, button_rect, background_colour);
}
if (state & ODS_SELECTED)
{
DrawFrame(dc, button_rect, BUTTON_IN);
}
else
{
if ((state & ODS_DEFAULT) || (state & ODS_FOCUS))
{
DrawFrame(dc, button_rect, BUTTON_OUT | BUTTON_BLACK_BORDER);
}
else
{
DrawFrame(dc, button_rect, BUTTON_OUT);
}
}
if (state & ODS_DISABLED)
{
DrawButtonText(dc, offset_text_rect, (LPSTR)buffer, CLR_BTN_WHITE);
DrawButtonText(dc, text_rect, (LPSTR)buffer, CLR_BTN_DGREY);//宽字节编码,将前面的强制转换去掉(LPSTR)
}
else
{
if (state & ODS_SELECTED)
{
DrawButtonText(dc, offset_text_rect, (LPSTR)buffer, text_colour);
}
else
{
DrawButtonText(dc, text_rect, (LPSTR)buffer, text_colour);
}
}
if (state & ODS_FOCUS)
{
DrawFocusRect(lpDrawItemStruct->hDC, (LPRECT)&focus_rect);
}
}
void CClrButton::DrawFrame(CDC *dc, CRect r, int state)
{
COLORREF colour;
if (state & BUTTON_BLACK_BORDER)
{
colour = CLR_BTN_BLACK;
DrawLine(dc, r.left, r.top, r.right, r.top, colour); // Across top
DrawLine(dc, r.left, r.top, r.left, r.bottom, colour); // Down left
DrawLine(dc, r.left, r.bottom - 1, r.right, r.bottom - 1, colour); // Across bottom
DrawLine(dc, r.right - 1, r.top, r.right - 1, r.bottom, colour); // Down right
r.InflateRect(-1, -1);
}
if (state & BUTTON_OUT)
{
colour = highlight;
DrawLine(dc, r.left, r.top, r.right, r.top, colour); // Across top
DrawLine(dc, r.left, r.top, r.left, r.bottom, colour); // Down left
colour = dark_shadow;
DrawLine(dc, r.left, r.bottom - 1, r.right, r.bottom - 1, colour); // Across bottom
DrawLine(dc, r.right - 1, r.top, r.right - 1, r.bottom, colour); // Down right
r.InflateRect(-1, -1);
colour = light;
DrawLine(dc, r.left, r.top, r.right, r.top, colour); // Across top
DrawLine(dc, r.left, r.top, r.left, r.bottom, colour); // Down left
colour = shadow;
DrawLine(dc, r.left, r.bottom - 1, r.right, r.bottom - 1, colour); // Across bottom
DrawLine(dc, r.right - 1, r.top, r.right - 1, r.bottom, colour); // Down right
}
if (state & BUTTON_IN)
{
colour = dark_shadow;
DrawLine(dc, r.left, r.top, r.right, r.top, colour); // Across top
DrawLine(dc, r.left, r.top, r.left, r.bottom, colour); // Down left
DrawLine(dc, r.left, r.bottom - 1, r.right, r.bottom - 1, colour); // Across bottom
DrawLine(dc, r.right - 1, r.top, r.right - 1, r.bottom, colour); // Down right
r.InflateRect(-1, -1);
colour = shadow;
DrawLine(dc, r.left, r.top, r.right, r.top, colour); // Across top
DrawLine(dc, r.left, r.top, r.left, r.bottom, colour); // Down left
DrawLine(dc, r.left, r.bottom - 1, r.right, r.bottom - 1, colour); // Across bottom
DrawLine(dc, r.right - 1, r.top, r.right - 1, r.bottom, colour); // Down right
}
}
void CClrButton::DrawFilledRect(CDC *dc, CRect r, COLORREF colour)
{
CBrush B;
B.CreateSolidBrush(colour);
dc->FillRect(r, &B);
}
void CClrButton::DrawLine(CDC *dc, long sx, long sy, long ex, long ey, COLORREF colour)
{
CPen new_pen;
CPen *old_pen;
new_pen.CreatePen(PS_SOLID, 1, colour);
old_pen = dc->SelectObject(&new_pen);
dc->MoveTo(sx, sy);
dc->LineTo(ex, ey);
dc->SelectObject(old_pen);
new_pen.DeleteObject();
}
void CClrButton::DrawButtonText(CDC *dc, CRect r, const char *Buf, COLORREF text_colour)
{
COLORREF previous_colour;
previous_colour = dc->SetTextColor(text_colour);
dc->SetBkMode(TRANSPARENT);
dc->DrawText((LPCTSTR)Buf, (int)(strlen(Buf)), r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
dc->SetTextColor(previous_colour);
}
在引用时不要忘记添加 #include"ClrButton.h"
使用方法:添加一个类 ClrButton m_ButtonNext;
添加
const COLORREF CLR_BTN_WHITE = RGB(255, 255, 255);
const COLORREF CLR_BTN_BLACK = RGB(0, 0, 0);
const COLORREF CLR_BTN_DGREY = RGB(128, 128, 128);
const COLORREF CLR_BTN_GREY = RGB(192, 192, 192);
const COLORREF CLR_BTN_LLGREY = RGB(223, 223, 223);
使用
CFont * f;
f = new CFont;
f->CreateFont(18, // nHeight
0, // nWidth
0, // nEscapement
0, // nOrientation
FW_BOLD, // nWeight
FALSE, // bItalic 斜体
FALSE, // bUnderline
0, // cStrikeOut
ANSI_CHARSET, // nCharSet
OUT_DEFAULT_PRECIS, // nOutPrecision
CLIP_DEFAULT_PRECIS, // nClipPrecision
DEFAULT_QUALITY, // nQuality
DEFAULT_PITCH | FF_SWISS, // nPitchAndFamily
//_T("Arial")); // lpszFac
_T("微软雅黑"));
m_ButtonHome.SubclassDlgItem(IDC_BUTTON1, this);
m_ButtonHome.SetColour(WHITE, BLACK);//字体颜色,背景颜色
m_ButtonHome.SetFont(f,TRUE);//字体大小
5、WCHAR*类型与const char*不兼容:(LPSTR)buffer强制转换一下;这时unicode类型与宽字节类型的区别
6、添加背景色,button的BitMap改为True,给button起个变量名;
HBITMAP hBmp=::LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_BITMAP1));
m_Btn.SetBitmap(hBmp);
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