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yaoyansi
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ogre1.2.4 for vc2005 编译备忘
ogre1.2.4 for vc2005 编译备忘环境:系统win2000,ogre1.2.4for vc2005, DX90sdk_Oct2005----------------- install package:-----------------ogre-win32-v1-2-4.zipOgreDependencies_VC8_1.2.0p2.zipOgreSDKSetup1.2.4_VC80原创 2006-12-27 17:56:00 · 1485 阅读 · 1 评论 -
Graphics, Modeling, Animation, Graphics-Printing FAQ Links
moved to http://www.cnblogs.com/yaoyansi/articles/1849413.html原创 2009-10-07 18:08:00 · 847 阅读 · 0 评论 -
拼接显示
// // MPI and OpenGL Integration Demo, Version 1.0// // Four Workers tell the Manager how to color each quadrant of the window.// #include #include "mpi.h"#include #include double xm原创 2009-10-13 23:12:00 · 513 阅读 · 0 评论 -
shaderX 系列
shaderX3Table of ContentsSection 1 – Introduction and Geometry Manipulation (Dean Calver) 1.1 Accessing and modifying topology on the GPU by Dean Calver 1.2 Rendering of Complex Formul原创 2009-10-17 21:07:00 · 7584 阅读 · 1 评论 -
书籍资源
http://tog.acm.org/resources/BibLook.htmlhttp://realtimerendering.com/index.html#books原创 2009-10-19 10:00:00 · 804 阅读 · 0 评论 -
非真实渲染 non Photorealistic rendering
Freestylehttp://freestyle.sourceforge.net/download.php freestyle to blenderhttp://maximecurioni.com/gsoc2008/ Ink9000http://inkulator.sourceforge.net/ bloghttp://9.douban.com/subje原创 2010-02-24 16:38:00 · 782 阅读 · 0 评论 -
opengl
moved to http://www.cnblogs.com/yaoyansi/articles/1847142.html原创 2009-12-24 10:42:00 · 628 阅读 · 0 评论 -
AO
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-softwarehttp://forums.cgsociety.org/archive/index.php/t-322802.htmlhttp://www.eatbug.net/tutorial/bake_ao_vc.htmh原创 2010-01-12 18:57:00 · 975 阅读 · 0 评论 -
Procedural modeling and texture
moved to http://www.cnblogs.com/yaoyansi/articles/1964477.html原创 2010-04-27 23:35:00 · 770 阅读 · 0 评论 -
Mandelbox Fractal
http://www.ozone3d.net/tutorials/mandelbrot_set.php Demoniak3D Mandelbrot Fractal Demo原创 2010-04-29 09:31:00 · 664 阅读 · 0 评论 -
siggraph papers
http://trowley.org/ EUROGRAPHICS 2008, program ,tutorialhttp://www.ics.forth.gr/eg2008/program.html sig07资源http://www.siggraph.org/s2007/attendees/courses/23.htmlsig09http://kese原创 2009-10-04 17:11:00 · 735 阅读 · 0 评论 -
Pico - maya plugin
http://plastic-demo.nazwa.pl/wordpress/?cat=9 What is pico?Pico is a graphics engine which after slight modifications can be usedalso for interactive purposes like interactive digital ar原创 2009-09-24 23:46:00 · 889 阅读 · 0 评论 -
Port GameState Demo(use OIS) to OGRE1.4.5
Normal07.8 磅02MicrosoftInternetExplorer4<!-- /* Font Definitions */ @font-face {font-family:宋体; panose-1:2 1 6 0 3 1 1 1 1 1; mso-font原创 2007-12-26 00:17:00 · 840 阅读 · 0 评论 -
原先的ogre demo集成了caelum、hydrax
Normal07.8 磅02MicrosoftInternetExplorer4<!-- /* Font Definitions */ @font-face {font-family:宋体; panose-1:2 1 6 0 3 1 1 1 1 1; mso-font-alt原创 2008-07-06 09:49:00 · 3564 阅读 · 4 评论 -
My OGRE demo
对以前学习ogre做了一个简单的demo,在此作一些记录。 时间:2007.10~2007.12 【摘要】 1.使用了PagedGeomtry,OIS 2.参考render to tecture 制作了water reflection 3.使用CEGUI 4.制作了简单的Flare效果 5.为robot设计了简单的State machine:start->walk->原创 2008-06-24 21:57:00 · 2973 阅读 · 1 评论 -
shadow资料
Shadow Mappinghttp://www.codesampler.com/oglsrc/oglsrc_8.htmhttp://www1.cs.columbia.edu/~ravir/6160/papers/shadowmaps.ppt Stencil Shadow Volumehttp://www.codesampler.com/oglsr原创 2009-05-05 13:57:00 · 617 阅读 · 0 评论 -
绘制语言(Shading Language)
from www.cs.virginia.edu/~tz3d/zthpanel.ppt绘制语言(Shading Language)1.Shading Language的相关概念1.1 Shading“The job of a surface shading procedure is to choose a color for each pixel on a surface, incorporati转载 2009-05-08 14:29:00 · 1646 阅读 · 0 评论 -
The Morgan Kaufmann Series Ebooks in Computer Graphics
Digital Modeling of Material AppearanceMobile 3D Graphics with OpenGL ES and M3GVisualization in MedicineGeometric Algebra for Computer Science: As Object-oriented Approach to Geomet原创 2009-05-08 14:56:00 · 1336 阅读 · 1 评论 -
替代盗版软件的免费软件列表
from http://www.neowin.net/forum/index.php?showtopic=320017Items marked in bold are new additions.3D Graphics:3Delight Free - http://www.3delight.com/index.htmAnim8or - http://www.anim8or.com/Aqsis转载 2009-05-08 12:38:00 · 4358 阅读 · 0 评论 -
反走样-MSAA, CSAA, FSAA
http://we.pcinlife.com/thread-890903-1-1.htmlFSAA就是全场景抗锯齿/平滑处理。SSAA就是super samplingantialising的抗锯齿方式,最简单的方式就是渲染的时候按照显示器分辨率的若干倍来渲染,例如显示器1024x768,那么SSAA4X就是4096x3072,然后以box filter的方式down sampl转载 2009-07-26 14:13:00 · 2319 阅读 · 0 评论 -
How do I get into graphics?
from http://blogs.nvidia.com/gelato/2007/07/how-do-i-get-in.html#more How do I get into graphics?by Philip NemecPeople in the Gelato team (and in many other groups at NVIDIA) areo转载 2009-07-08 01:14:00 · 1867 阅读 · 0 评论 -
steps3d blog
translated by google : http://steps3d.narod.ru/downloads.htmlDownload<!-- @page { margin: 2cm } TD P { margin-bottom: 0cm } P { margin-bottom: 0.21cm } A:link { so-language: zxx }转载 2010-05-04 10:54:00 · 5005 阅读 · 0 评论