再上一篇已经将飞机添加到了游戏,下一步就要让它动起来。主要要响应触摸事件。
在C++中通过重写ccTouchBegan()、ccTouchMoved()、ccTouchEnded()三个函数来响应触摸事件。在Lua只需将响应函数注册到分发器中就可以了。
1.先设置该图层可以触摸,然后注册响应函数onTouch
gameLayer:setTouchEnabled(true)
gameLayer:registerScriptTouchHandler(onTouch)
2.onTouch函数有3个参数,第一个是事件的类型(began、moved、ended),后面两个参数就不用多说了。
function onTouch(eventType, x, y)
if eventType == "began" then
return onTouchBegan(x, y)
elseif eventType == "moved" then
return onTouchMoved(x, y)
else
return onTouchEnded(x, y)
end
end
3.分别实现3个触摸事件
local touchBeginPoint = nil
function onTouchBegan(x, y)
touchBeginPoint = {x = x, y = y}
return true
end
function onTouchMoved(x, y)
if PlaneLayer.alive() and PlaneLayer.containsTouchLocation(x,y) then
--local offset = ccpSub(ccp(touchBeginPoint['x'],touchBeginPoint['y']),ccp(x,y))
--local toPoint = ccpAdd(ccp(PlaneLayer.getPlane():getPositionX(),PlaneLayer.getPlane():getPositionY()),offset)
PlaneLayer.moveTo(x,y)
end
end
function onTouchEnded(x, y)
end
4.在onTouchMoved函数中出现了一个没见过的函数PlaneLayer.containsTouchLocation(x,y)。这个方法用来判断想触摸点是否在飞机的位置上。
function containsTouchLocation(x,y)
local planeRect = plane:boundingBox()
planeRect.origin.x = planeRect.origin.x - 15
planeRect.origin.y = planeRect.origin.y - 15
planeRect.size.width = planeRect.size.width + 30
planeRect.size.height = planeRect.size.height + 30
local b = planeRect:containsPoint(ccp(x,y))
return b
end