【Unity】【Socket】【1-2】【服务器端】

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1-2

C#控制台

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Threading;
using Net;
using System.IO;
 

namespace ConsoleApplication1
{
    class Program
    {
        private static byte[] result = new byte[1024];        // 存储字节流
        private const int port = 8088;                        // 端口
        private static string IpStr = "127.0.0.1";            // IP
        private static Socket serverSocket;                   // Socket对象

        static void Main(string[] args)
        {
            IPAddress ip = IPAddress.Parse(IpStr);
            IPEndPoint ip_end_point = new IPEndPoint(ip, port);
            
            // 设置Socket,并限制最大连接数
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            serverSocket.Bind(ip_end_point);
            serverSocket.Listen(10);

            Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString());
            
            // 开启新线程用于监听客户端连接
            Thread thread = new Thread(ClientConnectListen);
            thread.Start();

            Console.ReadLine();
        }

        private static void ClientConnectListen()
        {
            while (true)
            {
                // 为客户端连接创建Socket
                Socket clientSocket = serverSocket.Accept();

                Console.WriteLine("客户端{0}成功连接", clientSocket.RemoteEndPoint.ToString());

                // 向客户端发送连接成功消息
                ByteBuffer buffer = new ByteBuffer();
                buffer.WriteString("Connected Server");
                clientSocket.Send(WriteMessage(buffer.ToBytes()));

                // 开启新线程用于接收客户端消息
                Thread thread = new Thread(RecieveMessage);
                thread.Start(clientSocket);
            }
        }

        private static byte[] WriteMessage(byte[] message)
        {
            //网络数据由 ①数据长度 ②主体数据 两部分构成
            MemoryStream ms = null;
            using (ms = new MemoryStream())
            {
                ms.Position = 0;
                BinaryWriter writer = new BinaryWriter(ms);
                ushort msglen = (ushort)message.Length;
                writer.Write(msglen);
                writer.Write(message);
                writer.Flush();
                return ms.ToArray();
            }
        }

        private static void RecieveMessage(object clientSocket)
        {
            Socket mClientSocket = (Socket)clientSocket;
            while (true)
            {
                try
                {
                    int receiveNumber = mClientSocket.Receive(result);
                    ByteBuffer buff = new ByteBuffer(result);
                    
                    //读取数据长度
                    int len = buff.ReadShort();
                    //读取主体数据
                    string data = buff.ReadString();

                    Console.WriteLine("接收客户端{0}消息, 长度为{1}", mClientSocket.RemoteEndPoint.ToString(), receiveNumber);
                    Console.WriteLine("数据内容:{0}", data);
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    mClientSocket.Shutdown(SocketShutdown.Both);
                    mClientSocket.Close();

                    break;
                }
            }
        }
    }
}

 

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