【Unity】【Socket】【2-3】【客户端】

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2-3

Unity创建C#脚本

using UnityEngine;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.IO;
 

namespace Net
{
    public class ClientSocket
    {
        private static byte[] result = new byte[1024];
        private static Socket clientSocket;
        public bool IsConnected = false;
 
        public ClientSocket(){
            clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        }

        public void ConnectServer(string ip,int port)
        {
            IPAddress mIp = IPAddress.Parse(ip);
            IPEndPoint ip_end_point = new IPEndPoint(mIp, port); 

            try {
                clientSocket.Connect(ip_end_point);
                IsConnected = true;
                Debug.Log("连接服务器成功");
            }
            catch
            {
                IsConnected = false;
                Debug.Log("连接服务器失败");
                return;
            }
            int receiveLength = clientSocket.Receive(result);
            ByteBuffer buffer = new ByteBuffer(result);
            int len = buffer.ReadShort();
            string data = buffer.ReadString();
            Debug.Log("服务器返回数据:" + data);
        }

        public void SendMessage(string data)
        {
            if (IsConnected == false)
                return;
            try
            {
                ByteBuffer buffer = new ByteBuffer();
                buffer.WriteString(data);
                clientSocket.Send(WriteMessage(buffer.ToBytes()));
            }
            catch
            {
                IsConnected = false;
                clientSocket.Shutdown(SocketShutdown.Both);
                clientSocket.Close();
            }
        }

        private static byte[] WriteMessage(byte[] message)
        {
            MemoryStream ms = null;
            using (ms = new MemoryStream())
            {
                ms.Position = 0;
                BinaryWriter writer = new BinaryWriter(ms);
                ushort msglen = (ushort)message.Length;
                writer.Write(msglen);
                writer.Write(message);
                writer.Flush();
                return ms.ToArray();
            }
        }
    }
}

未完待续...

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