1.获得图片文件路径
string[] dirs = Directory.GetFiles((Application.dataPath + "/UITexture"));
2.根据文件路径获取unity资源
Sprite sp = (Sprite)AssetDatabase.LoadAssetAtPath(dirs[i], typeof(Sprite));
3.生成场景物体
总代码
public class UISpriteEditor : EditorWindow
1.获得图片文件路径
string[] dirs = Directory.GetFiles((Application.dataPath + "/UITexture"));
2.根据文件路径获取unity资源
Sprite sp = (Sprite)AssetDatabase.LoadAssetAtPath(dirs[i], typeof(Sprite));
3.生成场景物体
总代码
public class UISpriteEditor : EditorWindow