设计模式一日一练:职责链模式(Chain Of Responsibility)

    Chain Of Responsibility模式,使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系。将这些对象连成一条链,并沿着这条链传递该请求,直到有一个对象处理它为止。

class Reason {
    public:
        Reason(const char* reason);
        bool IsReasonable();
        
    private:
        string reason;
}

// request
class Request {
    public:
        Request(int day,  const char* reason);
        int Day();
        Reason* GetReason();
        
    private:
        int day;
        Reason* reason;
}

// handler
class RequestHandler {
    public:
        virtual bool HandleRequest(Request* req);
        virtual void SetSuccessor(RequestHandler* successor);
        
    private:
        RequestHandler* successor;
}

// manager
class Manager: public RequestHandler {
    public:
        virtual bool HandleRequest(Request* req);
}

bool Manager::HandleRequest(Request* req) {
    if (req->GetReason()->IsReasonable() && req->Day() < 1) {
        return true;
    }
    return successor->HandleRequest(req);
}

// chief inspector
class ChiefInspector: public RequestHandler {
    public:
        virtual bool HandleRequest(Request* req);
}

bool ChiefInspector::HandleRequest(Request* req) {
    if (req->GetReason()->IsReasonable() && req->Day() < 3) {
        return true;
    }
    return successor->HandleRequest(req);
}

// CEO
class CEO: public RequestHandler {
    public:
        virtual bool HandleRequest(Request* req);
}

bool CEO::HandleRequest(Request* req) {
    if (req->GetReason()->IsReasonable()) {
        return true;
    }
    return false;
}

// test
void Test() {
    Request* request = new Request(5, "playing game");
    RequestHandler* manager = new Manager();
    RequestHandler* ci = new ChiefInspector();
    RequestHandler* ceo = new CEO();
    manager->SetSuccessor(ci);
    ci->SetSuccessor(ceo);
    
    manager->HandleRequest(request);
    
    // todo ...   destroy
}

    PS. 我的设计模式系列blog, 《设计模式》专栏,通过简单的示例演示设计模式,对于初学者很容易理解入门。深入学习请看GoF的《设计模式》。

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