拟合算法之一 直线拟合

直线拟合

很早就想学习拟合了,经常听同事用到拟合,当时尚且一窍不通,必须快递加急紧追此处才是,也参考了网上大佬的一些宝贵经验,先将拟合方法总结如下:

最小二乘法

1.原理
在这里插入图片描述
2.举例实现

void fitline3(){
	float b = 0.0f, k=0.0f;
	vector<Point>points;
	points.push_back(Point(27, 39));
	points.push_back(Point(8, 5));
	points.push_back(Point(8, 9));
	points.push_back(Point(16, 22));
	points.push_back(Point(44, 71));
	points.push_back(Point(35, 44));
	points.push_back(Point(43, 57));
	points.push_back(Point(19, 24));
	points.push_back(Point(27, 39));
	points.push_back(Point(37, 52));
 
	Mat src = Mat::zeros(400, 400, CV_8UC3);
	for (int i = 0; i < points.size(); i++)
	{
		//在原图上画出点
		circle(src, points[i], 3, Scalar(0, 255, 0), 1, 8);
	}
 
	int n = points.size();
	double xx_sum = 0;
	double x_sum = 0;
	double y_sum = 0;
	double xy_sum = 0;
	for (int i = 0; i < n; i++)
	{
		x_sum += points[i].x; //x的累加和
		y_sum += points[i].y; //y的累加和
		xx_sum += points[i].x * points[i].x; //x的平方累加和
		xy_sum += points[i].x * points[i].y; //x,y的累加和
	}
	k = (n*xy_sum - x_sum * y_sum) / (n*xx_sum - x_sum * x_sum); //根据公式求解k
	b = (-x_sum * xy_sum + xx_sum*y_sum) / (n*xx_sum - x_sum * x_sum);//根据公式求解b
	printf("k = %f, b = %f\n", k, b); //k = 1.555569, b = -4.867031
	
 
	cv::Point first = { 5, int(k * 5 + b) }, second = { int((400 - b) / k), 400 };
	cv::line(src, first, second, cv::Scalar(0, 0, 255), 2);
	cv::imshow("name", src);
	cv::waitKey(0);
}

上面求解出来的结果是k = 1.555569, b = -4.867031。
图像显示结果为:
在这里插入图片描述
3.使用opencv自带的函数求解k和b值

void fitline1()
{
	vector<Point>points;
	//(27 39) (8 5) (8 9) (16 22) (44 71) (35 44) (43 57) (19 24) (27 39) (37 52)
 
	points.push_back(Point(27, 39));
	points.push_back(Point(8, 5));
	points.push_back(Point(8, 9));
	points.push_back(Point(16, 22));
	points.push_back(Point(44, 71));
	points.push_back(Point(35, 44));
	points.push_back(Point(43, 57));
	points.push_back(Point(19, 24));
	points.push_back(Point(27, 39));
	points.push_back(Point(37, 52));
	Mat src = Mat::zeros(400, 400, CV_8UC3);
 
	for(int i=0;i<points.size();i++)
	{
	    cicle(src,points[i],3,Scalar(0,0,255),1,8);
	}
	//构建A矩阵
	int N=2;
	Mat A=Mat::zeros(N,N,CV_64FC1);
	for (int row = 0; row < A.rows; row++)
	{
		for (int col = 0; col < A.cols; col++)
		{
			for (int k = 0; k < points.size(); k++)
			{
				A.at<double>(row, col) = A.at<double>(row, col) + pow(points[k].x, row + col);
			}
		}
	}
//构建B矩阵
	Mat B = Mat::zeros(N, 1, CV_64FC1);
	for (int row = 0; row < B.rows; row++)
	{
		for (int k = 0; k < points.size(); k++)
		{
			B.at<double>(row, 0) = B.at<double>(row, 0) + pow(points[k].x, row)*points[k].y;
		}
	}
	//A*X=B
	Mat X;
	//cout << A << endl << B << endl;
	solve(A, B, X, DECOMP_LU);
	cout << X << endl;
	vector<Point>lines;
	for (int x = 0; x < src.size().width; x++)
	{				// y = b + ax;
		double y = X.at<double>(0, 0) + X.at<double>(1, 0)*x; //b = -4.867031, k = 1.555569,
		
		printf("b = %f, k = %f, (%d,%lf)\n", X.at<double>(0, 0), X.at<double>(1, 0), x, y);
		lines.push_back(Point(x, y));
	}
	polylines(src, lines, false, Scalar(255, 0, 0), 1, 8);
	imshow("src", src);
 
	//imshow("src", A);
	waitKey(0);
}

梯度下降法

1.原理
在这里插入图片描述
2.举例实现

//梯度下降法进行线性拟合
// y = theta0 * x + theta1
void fitline4(){
	const int m = 10;
 
	double Train_set_x[m] = { 27, 8, 8, 16, 44, 35, 43, 19, 27, 37 };
	double Train_set_y[m] = { 39, 5, 9, 22, 71, 44, 57, 24, 39, 52 };
    //alpha是学习率,error是结束误差,theta0就是k,theta1就是b。
	double theta0 = 0.0, theta1 = 0.0, alpha = 0.002, error = 1e-8; 
	double tmp_theta0 = theta0, tmp_theta1 = theta1;
	double sum_theta0 = 0.0, sum_theta1 = 0.0;
	while (1){
		sum_theta0 = 0.0, sum_theta1 = 0.0;
		for (size_t i = 0; i < m; i++) {
			sum_theta0 += (theta0 * Train_set_x[i] + theta1 - Train_set_y[i])*Train_set_x[i]; 
			sum_theta1 += (theta0 * Train_set_x[i] + theta1 - Train_set_y[i]);  //累加和
		}
		theta0 = theta0 - alpha * (1.0 / m) * sum_theta0; //k更新公式
		theta1 = theta1 - alpha * (1.0 / m) * sum_theta1; //b更新公式
		printf("k=%lf, b=%lf\n", theta0, theta1);
		if (abs(theta0 - tmp_theta0) < error && abs(theta1 - tmp_theta1) < error){ //
			break;
		}
		tmp_theta0 = theta0;
		tmp_theta1 = theta1;
	}
}

结果:
在这里插入图片描述
参考:
1.https://blog.csdn.net/stf1065716904/article/details/107594710
2.https://blog.csdn.net/LaplaceSmoothing/article/details/94581854?utm_medium=distribute.pc_relevant.none-task-blog-2defaultCTRLISTdefault-2.no_search_link&depth_1-utm_source=distribute.pc_relevant.none-task-blog-2defaultCTRLISTdefault-2.no_search_link

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