扫雷游戏代码(进阶版)

  • 本代码在基础扫雷的基础上设置了难度分级,可供使用者自由选择

(1)基本框架

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

void game(int rows,int cols)
{
	char mine[rows + 2][cols + 2];
	char show[rows + 2][cols + 2];
	//初始化棋盘
	initBoard(mine, rows+2, cols+2, '0');
	initBoard(show, rows+2, cols+2, '*');
	//布置雷
	set_TNT(mine, rows + 2, cols + 2);
	//打印棋盘
	//disBoard(mine, rows + 2, cols + 2);
	disBoard(show, rows + 2, cols + 2);
	//排查雷
	find_TNT(mine, show, rows + 2, cols + 2);
}
void menu()
{
	printf("   欢迎来到扫雷游戏      \n");
	printf("        1.easy           \n");
	printf("        2.mid            \n");
	printf("        3.hard           \n");
	printf("        0.exit           \n");
	printf("            \n");
}
int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	
	while (1)
	{
		menu();
		printf("请选择游戏模式:");
		scanf("%d", &input);
		system("cls");
		if ((input == 1)|| (input == 2)|| (input == 3))
		{
			int rows = input * 3;
			int cols = input * 3;
			game(rows,cols);
		}
		else if (input == 0)
		{
			printf("已退出\n");
			break;
		}
		else
		{
			printf("输入错误,请重新输入。\n");
		}
	}
	return 0;
}

(2)game.c部分代码


#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

int cpt_TNT(void * X_Y,int r)//计算某格周围雷的个数
{
	int count1 = 0;
	for (int i = -1;i <= 1;i++)
	{
		for (int j = -1;j <= 1;j++)
		{
			if (*((char*)X_Y + i * r + j) == '1')
			{
				count1++;
			}
		}
	}
	return count1;
}
void initBoard(void* board, int r, int c,char ch)//棋盘初始化
{
	for (int i = 0;i < r ;i++)
	{
		for (int j = 0;j < c;j++)
		{
			*((char *)board + i * r + j) = ch;
		}
	}
}
void disBoard(void* board, int r, int c)//棋盘打印
{
	printf("----扫雷----\n");
	for (int k = 0;k < r-1;k++)
	{
		printf("%d ", k);
	}
	printf("\n");
	for (int i = 1;i < r - 1;i++)
	{
		printf("%d ", i);
		for (int j = 1;j < c - 1;j++)
		{
			printf("%c ", *((char*)board + i * r + j));
		}
		printf("\n");
	}
}
void set_TNT(void* board, int r, int c)//布置雷
{
	int count = 0;
	while (count< r - 2)
	{
		int x = rand() % (r - 2) + 1;
		int y = rand() % (c - 2) + 1;
		if (*((char*)board + x * r + y) == '0')
		{
			*((char*)board + x * r + y) = '1';
			count++;
		}
	}
}
void find_TNT(void* mine, void* show, int r, int c)//排雷
{
	int flag = 0;
	do
	{
		printf("请输入要排查的雷的坐标\n");
		int x = 0;
		int y = 0;
		scanf("%d%*c%d", &x, &y);
		if (x > 0 && x < r + 1 && y>0 && y < c + 1)
		{
			if (*((char*)mine + x * r + y) == '1')
			{
				printf("可惜,你踩雷了!\n");
				disBoard(mine, r, c);
				printf("\n");
				printf("\n");
				break;
			}
			else
			{
				//*((char*)show + x * (r+2) + y) = cpt_TNT(((char*)show + x * (r+2) + y),r)+'0';//计算周围雷的个数
				*((char*)show + x * r + y) = cpt_TNT(((char*)mine + x * r + y), r)+'0';//计算周围雷的个数
				system("cls");
				disBoard(show, r, c);
				flag++;
			}
		}
		else
		{
			printf("输入有误,请重新输入!\n");
		}
		//disBoard(mine, r, c);
	} while (flag<((r-2) * (c-2) - r+2));
	if (flag >= (r-2) * (c-2) - r+2)
	{
		printf("恭喜你,排雷成功!\n");
		printf("\n");
		printf("\n");
		printf("\n");
	}

}

(3)game.h部分代码

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void initBoard(void * arr, int r, int c,char ch);
void disBoard(void * arr, int r, int c);
void set_TNT(void * arr, int r, int c);
void find_TNT(void * mine,void * show,int r,int c);
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