Unity在导出IOS工程中添加framework引用

示例如下,把如下文件放到Editor目录下,打包IOS的时候就会添加CoreImage和VideoToolbox两个framework。

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using UnityEngine;

public class PostBuildiOSProcessor
{
    [PostProcessBuild]
    public static void OnIOSPostBuildProcess(BuildTarget buildTarget, string path)
    {
#if UNITY_IOS
            string projectPath = PBXProject.GetPBXProjectPath(path);
            PBXProject pbxProject = new PBXProject();

            pbxProject.ReadFromString(File.ReadAllText(projectPath));

            string target = pbxProject.GetUnityFrameworkTargetGuid();

            pbxProject.AddFileToBuild(target, pbxProject.AddFile("System/Library/Frameworks/CoreImage.framework", "Frameworks/CoreImage.framework", PBXSourceTree.Sdk));
            pbxProject.AddFileToBuild(target, pbxProject.AddFile("System/Library/Frameworks/VideoToolbox.framework", "Frameworks/VideoToolbox.framework", PBXSourceTree.Sdk));

            string appTarget = pbxProject.GetUnityMainTargetGuid();

            File.WriteAllText(projectPath, pbxProject.WriteToString());
#endif
    }
}

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