一、Unity3d Animation 正序、倒叙播放(从当前的位置帧)
void Play(Animation animation,float speed = 1.0f)
{
float currentTime = animation[animation.clip.name].time;
animation[animation.clip.name].time = currentTime;
animation[animation.clip.name].speed =1* speed;
animation.Play(animation.clip.name);
}
void Rewind(Animation animation,float speed = 1.0f)
{
float currentTime = animation[animation.clip.name].time;
animation[animation.clip.name].time = currentTime;
animation[animation.clip.name].speed =-1* speed;
animation.Play(animation.clip.name);
}
二、unity3D 调用手机外部播放器、针对安卓、苹果手机;API 5.4.2
public static void PlayVideo(string file,FullScreenMovieControlMode fullScreenMovieControlMode=FullScreenMovieControlMode.Full)
{
Handheld.PlayFullScreenMovie(file, Color.black, fullScreenMovieControlMode);
}
public static void PlayVideo(string file, Color bgColor,FullScreenMovieControlMode fullScreenMovieControlMode = FullScreenMovieControlMode.Full)
{
Handheld.PlayFullScreenMovie(file, bgColor, fullScreenMovieControlMode);
}
public void PlayVideo(string file, System.Action callbabck)
{
StartCoroutine(IEPlayVideo(file, callbabck));
}
IEnumerator IEPlayVideo(string file,System.Action callbabck, FullScreenMovieControlMode fullScreenMovieControlMode = FullScreenMovieControlMode.Full)
{
Handheld.PlayFullScreenMovie(file, Color.black, fullScreenMovieControlMode);
yield return new WaitForEndOfFrame();
if (callbabck != null)
{
callbabck();
}
}