game库2.0更新

目录

一:前言

二:源码


一:前言

好久没回CSDN了,现在偶尔登上来看看,又把game库更新了一下

二:源码

#ifndef game
#define game
#include<bits/stdc++.h>
#include<cstdlib>
#include<windows.h>
#include<conio.h>
#include<fstream>
using namespace std;
typedef unsigned long long ull;
namespace _game_cl
{
	const int ESC=27,Enter=13,Back=8,Tab=9,
	Shang=72,Xia=80,Zuo=75,You=77,
	Shift=VK_SHIFT,Shift_z=VK_LSHIFT,Shift_y=VK_RSHIFT,
	sb_z=VK_LBUTTON,sb_y=VK_RBUTTON,
	Ctrl=VK_CONTROL,Ctrl_z=VK_LCONTROL,Ctrl_y=VK_RCONTROL,
	Alt=VK_MENU,Alt_z=VK_LMENU,Alt_y=VK_RMENU;
	string pcs="_answer_",password="yyfisveryxun";
}
namespace _game_sb
{
	const int sb_z=VK_LBUTTON,sb_y=VK_RBUTTON;
	struct hl{
		int h;
		int l;
	};
	void ycgb() {
		CONSOLE_CURSOR_INFO cciCursor;
		HANDLE hStdOut=GetStdHandle(STD_OUTPUT_HANDLE);
		if(GetConsoleCursorInfo(hStdOut,&cciCursor)) {
			cciCursor.bVisible=FALSE;
			SetConsoleCursorInfo(hStdOut,&cciCursor);
		}
		return;
	}
	void ycbj(){
		HANDLE hStdin=GetStdHandle(STD_INPUT_HANDLE);
		DWORD mode;
		GetConsoleMode(hStdin,&mode);
		mode &=~ENABLE_QUICK_EDIT_MODE;
		SetConsoleMode(hStdin, mode);
		return;
	}
	void ydgb(int x,int y) {
		COORD pos={y-1,x-1};
		HANDLE hOut=GetStdHandle(STD_OUTPUT_HANDLE);
		SetConsoleCursorPosition(hOut,pos);
	}
	bool sbax(char c){
		if(c=='l')return GetKeyState(sb_z)<0;
		if(c=='r')return GetKeyState(sb_y)<0;
		if(c=='m')return GetKeyState(sb_y)<0||GetKeyState(sb_z)<0;
	}
	hl sbwz(){
		hl hl;
		POINT p;
		HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
		CONSOLE_FONT_INFO consoleCurrentFont;
		HWND h=GetForegroundWindow();
		GetCursorPos(&p);
		ScreenToClient(h,&p);
		GetCurrentConsoleFont(hOutput, FALSE, &consoleCurrentFont);
		hl.h=p.x/consoleCurrentFont.dwFontSize.X;
		hl.l=p.y/consoleCurrentFont.dwFontSize.Y;
		return hl;
	}
	bool pdsb(char c,int hx,int hd,int lx,int ld){//判断鼠标是否在位置内
		hl hl=sbwz();
		if(hl.h>=hx&&hl.h<=hd&&hl.l>=lx&&hl.l<=ld)return 1;
		return 0;
	}
}
namespace _game_hs{
	struct Time
	{
		int year;
		int month;
		int day;
		int hour;
		int minute;
		int second;
	};
	Time gettime()
	{
		Time TIME;
		time_t now=time(0);
		tm*ltm=localtime(&now);
		TIME.year=1900+ltm->tm_year;
		TIME.month=1+ltm->tm_mon;
		TIME.day=ltm->tm_mday;
		TIME.hour=ltm->tm_hour;
		TIME.minute=ltm->tm_min;
		TIME.second=ltm->tm_sec;
		return TIME;
	}
	void out(Time k){
		cout<<k.year<<'\n'<<k.month<<'\n'<<k.day<<'\n'<<k.hour<<'\n'<<k.minute<<'\n'<<k.second;
		return;
	}
	typedef unsigned long long ull;
	bool axj(int a){
		return GetKeyState(a)<0;
	}
	void color(int c)
	{
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c);
		return;
	}
	void colorout(string s,int c){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),c);
		cout<<s;
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),240);
		return;
	}
	void out(string s,int q){
		for(int i=0;i<s.size();i++){
			if(GetKeyState(48)<0)
			{
				cout<<s.substr(i,s.size());
				return;
			}
			cout<<s[i];
			Sleep(q);
		}
		return;
	}
	void zk(string s,char c,int dc){
		int n=s.size(),n1=dc;
		int tot=n1-n;
		for(int i=0;i<tot/2;i++)
		cout<<c;
		cout<<s;
		if(tot%2==1)tot++;
		tot/=2;
		for(int i=0;i<tot;i++)
		cout<<c;
		return;
	}
	void zc(string s,char t,int dc){
		cout<<s;
        int n1=dc;
		for(int i=s.size();i<n1;i++)
		cout<<t;
		return;
	}
	ull szi(string s){
		ull tot=0;
		for(int i=0;i<s.size();i++)
		tot=tot*10+s[i]-'0';
		return tot;
	}
	string izs(int a){
		string s="",s1="";
		while(a){
			s+=a%10+'0';
			a/=10;
		}
		for(int i=s.size()-1;i>=0;i--)
		s1+=s[i];
		return s1;
	}
	bool pdzf(char c){ 
		if(c>=32&&c<=127)return 1;
		return 0;
	}
	void zt(){
		cout<<"请按任意键继续. . .";
		char c;
		c=_getch();
		return;
	}
	void zt(int x){
		Sleep(x);
		return;
	}
	int len(int x){
		int t=0;
		while(x){
			t++;
			x/=10;
		}
		return t;
	} 
}
#endif

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