转自 https://www.jianshu.com/p/3da9191f82a0
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class C_UnityWebRequest : MonoBehaviour
{
static C_UnityWebRequest instance;
public static C_UnityWebRequest Instance
{
get
{
if (instance == null)
{
GameObject mounter = new GameObject("C_UnityWebRequest");
instance = mounter.AddComponent<C_UnityWebRequest>();
}
return instance;
}
}
/*
UnityWebRequest uwr = new UnityWebRequest();
uwr.url = "http://www.mysite.com";
uwr.method = UnityWebRequest.kHttpVerbGET; // can be set to any custom method, common constants privided
uwr.useHttpContinue = false;
uwr.chunkedTransfer = false;
uwr.redirectLimit = 0; // disable redirects
uwr.timeout = 60; // don't make this small, web requests do take some time
*/
/// <summary>
/// GET请求
/// </summary>
/// <param name="url"></param>
/// <param name="action"></param>
public void Get(string url, Action<UnityWebRequest> actionResult)
{
StartCoroutine(_Get(url, actionResult));
}
/// <summary>
/// 下载文件
/// </summary>
/// <param name="url">请求地址</param>
/// <param name="downloadFilePathAndName">储存文件的路径和文件名 like 'Application.persistentDataPath+"/unity3d.html"'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求对象</param>
/// <returns></returns>
public void DownloadFile(string url, string downloadFilePathAndName, Action<UnityWebRequest> actionResult)
{
StartCoroutine(_DownloadFile(url, downloadFilePathAndName, actionResult));
}
/// <summary>
/// 请求图片
/// </summary>
/// <param name="url">图片地址,like 'http://www.my-server.com/image.png '</param>
/// <param name="action">请求发起后处理回调结果的委托,处理请求结果的图片</param>
/// <returns></returns>
public void GetTexture(string url, Action<Texture2D> actionResult)
{
StartCoroutine(_GetTexture(url, actionResult));
}
/// <summary>
/// 请求AssetBundle
/// </summary>
/// <param name="url">AssetBundle地址,like 'http://www.my-server.com/myData.unity3d'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AssetBundle</param>
/// <returns></returns>
public void GetAssetBundle(string url, Action<AssetBundle> actionResult)
{
StartCoroutine(_GetAssetBundle(url, actionResult));
}
/// <summary>
/// 请求服务器地址上的音效
/// </summary>
/// <param name="url">没有音效地址,like 'http://myserver.com/mysound.wav'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AudioClip</param>
/// <param name="audioType">音效类型</param>
/// <returns></returns>
public void GetAudioClip(string url, Action<AudioClip> actionResult, AudioType audioType = AudioType.WAV)
{
StartCoroutine(_GetAudioClip(url, actionResult, audioType));
}
/// <summary>
/// 向服务器提交post请求
/// </summary>
/// <param name="serverURL">服务器请求目标地址,like "http://www.my-server.com/myform"</param>
/// <param name="lstformData">form表单参数</param>
/// <param name="lstformData">处理返回结果的委托,处理请求对象</param>
/// <returns></returns>
public void Post(string serverURL, List<IMultipartFormSection> lstformData, Action<UnityWebRequest> actionResult)
{
//List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
//formData.Add(new MultipartFormDataSection("field1=foo&field2=bar"));
//formData.Add(new MultipartFormFileSection("my file data", "myfile.txt"));
StartCoroutine(_Post(serverURL, lstformData, actionResult));
}
/// <summary>
/// 通过PUT方式将字节流传到服务器
/// </summary>
/// <param name="url">服务器目标地址 like 'http://www.my-server.com/upload' </param>
/// <param name="contentBytes">需要上传的字节流</param>
/// <param name="resultAction">处理返回结果的委托</param>
/// <returns></returns>
public void UploadByPut(string url, byte[] contentBytes, Action<bool> actionResult)
{
StartCoroutine(_UploadByPut(url, contentBytes, actionResult,""));
}
/// <summary>
/// GET请求
/// </summary>
/// <param name="url">请求地址,like 'http://www.my-server.com/ '</param>
/// <param name="action">请求发起后处理回调结果的委托</param>
/// <returns></returns>
IEnumerator _Get(string url, Action<UnityWebRequest> actionResult)
{
using (UnityWebRequest uwr = UnityWebRequest.Get(url))
{
yield return uwr.SendWebRequest();
if (actionResult != null)
{
actionResult(uwr);
}
}
}
/// <summary>
/// 下载文件
/// </summary>
/// <param name="url">请求地址</param>
/// <param name="downloadFilePathAndName">储存文件的路径和文件名 like 'Application.persistentDataPath+"/unity3d.html"'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求对象</param>
/// <returns></returns>
IEnumerator _DownloadFile(string url,string downloadFilePathAndName,Action<UnityWebRequest> actionResult)
{
var uwr = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET);
uwr.downloadHandler = new DownloadHandlerFile(downloadFilePathAndName);
yield return uwr.SendWebRequest();
if (actionResult != null)
{
actionResult(uwr);
}
}
/// <summary>
/// 请求图片
/// </summary>
/// <param name="url">图片地址,like 'http://www.my-server.com/image.png '</param>
/// <param name="action">请求发起后处理回调结果的委托,处理请求结果的图片</param>
/// <returns></returns>
IEnumerator _GetTexture(string url, Action<Texture2D> actionResult)
{
UnityWebRequest uwr = new UnityWebRequest(url);
DownloadHandlerTexture downloadTexture = new DownloadHandlerTexture(true);
uwr.downloadHandler = downloadTexture;
yield return uwr.SendWebRequest();
Texture2D t = null;
if (!(uwr.isNetworkError || uwr.isHttpError))
{
t = downloadTexture.texture;
}
if (actionResult != null)
{
actionResult(t);
}
}
/// <summary>
/// 请求AssetBundle
/// </summary>
/// <param name="url">AssetBundle地址,like 'http://www.my-server.com/myData.unity3d'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AssetBundle</param>
/// <returns></returns>
IEnumerator _GetAssetBundle(string url,Action<AssetBundle> actionResult)
{
UnityWebRequest www = new UnityWebRequest(url);
DownloadHandlerAssetBundle handler = new DownloadHandlerAssetBundle(www.url, uint.MaxValue);
www.downloadHandler = handler;
yield return www.SendWebRequest();
AssetBundle bundle = null;
if (!(www.isNetworkError || www.isHttpError))
{
bundle = handler.assetBundle;
}
if (actionResult != null)
{
actionResult(bundle);
}
}
/// <summary>
/// 请求服务器地址上的音效
/// </summary>
/// <param name="url">没有音效地址,like 'http://myserver.com/mysound.wav'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AudioClip</param>
/// <param name="audioType">音效类型</param>
/// <returns></returns>
IEnumerator _GetAudioClip(string url,Action<AudioClip> actionResult, AudioType audioType = AudioType.WAV)
{
using (var uwr = UnityWebRequestMultimedia.GetAudioClip(url, audioType))
{
yield return uwr.SendWebRequest();
if (!(uwr.isNetworkError || uwr.isHttpError))
{
if (actionResult != null)
{
actionResult(DownloadHandlerAudioClip.GetContent(uwr));
}
}
}
}
/// <summary>
/// 向服务器提交post请求
/// </summary>
/// <param name="serverURL">服务器请求目标地址,like "http://www.my-server.com/myform"</param>
/// <param name="lstformData">form表单参数</param>
/// <param name="lstformData">处理返回结果的委托</param>
/// <returns></returns>
IEnumerator _Post(string serverURL, List<IMultipartFormSection> lstformData, Action<UnityWebRequest> actionResult)
{
//List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
//formData.Add(new MultipartFormDataSection("field1=foo&field2=bar"));
//formData.Add(new MultipartFormFileSection("my file data", "myfile.txt"));
UnityWebRequest uwr = UnityWebRequest.Post(serverURL, lstformData);
yield return uwr.SendWebRequest();
if (actionResult != null)
{
actionResult(uwr);
}
}
/// <summary>
/// 通过PUT方式将字节流传到服务器
/// </summary>
/// <param name="url">服务器目标地址 like 'http://www.my-server.com/upload' </param>
/// <param name="contentBytes">需要上传的字节流</param>
/// <param name="resultAction">处理返回结果的委托</param>
/// <param name="resultAction">设置header文件中的Content-Type属性</param>
/// <returns></returns>
IEnumerator _UploadByPut(string url,byte[] contentBytes, Action<bool> actionResult,string contentType= "application/octet-stream")
{
UnityWebRequest uwr = new UnityWebRequest();
UploadHandler uploader = new UploadHandlerRaw(contentBytes);
// Sends header: "Content-Type: custom/content-type";
uploader.contentType = contentType;
uwr.uploadHandler = uploader;
yield return uwr.SendWebRequest();
bool res = true;
if (uwr.isNetworkError || uwr.isHttpError)
{
res = false;
}
if (actionResult != null)
{
actionResult(res);
}
}
}