using UnityEngine.UI;
public class shi : MonoBehaviour {
GameObject[] btnss;
public GameObject text1;
public GameObject text2;
public GameObject text3;
public GameObject text4;
void Start () {
btnss = GameObject.FindGameObjectsWithTag("Player");
foreach (GameObject obj in btnss) {
GameObject item = GameObject.Find(obj.name);
item.GetComponent<Button>().onClick.AddListener(
delegate()
{
this.UguibtnClick(item);
}
);
}
}
void UguibtnClick(GameObject a) {
switch (a.name)
{
case "Button1":
text1.SetActive(true);
break;
case "Button2":
text2.SetActive(true);
break;
case "Button3":
text3.SetActive(true);
break;
case "Button4":
text4.SetActive(true);
break;
}
}
}
public class shi : MonoBehaviour {
GameObject[] btnss;
public GameObject text1;
public GameObject text2;
public GameObject text3;
public GameObject text4;
void Start () {
btnss = GameObject.FindGameObjectsWithTag("Player");
foreach (GameObject obj in btnss) {
GameObject item = GameObject.Find(obj.name);
item.GetComponent<Button>().onClick.AddListener(
delegate()
{
this.UguibtnClick(item);
}
);
}
}
void UguibtnClick(GameObject a) {
switch (a.name)
{
case "Button1":
text1.SetActive(true);
break;
case "Button2":
text2.SetActive(true);
break;
case "Button3":
text3.SetActive(true);
break;
case "Button4":
text4.SetActive(true);
break;
}
}
}