C# 多态的三种实现形式(abstract、virtual、interface)

 虚方法实现多态:virtual...override...new

using System;
					
public class Program
{
	public static void Main()
	{
		Person P1 = new Person("name0");
		Person w1 = new Woman("name1",29);
		Person M1 = new Man("name2",12);
		Person G1 = new Girl("name3",16);
		P1.Animation();
		w1.Animation();
		M1.Animation();
		G1.Animation();
		Console.WriteLine("-------------End------------");
	}
}

//虚方法
public  class Person
{
    public string _name;
	public Person(string name){this._name=name;}
	public virtual void Animation(){  Console.WriteLine("Person_Animation");  }
}

public class Woman: Person
{
    public int _age;
	public Woman(string name,int age):base(name){this._age=age;	}
	public override void Animation(){  Console.WriteLine("Woman_Animation");  }
}

public class Man: Person
{
    public int _age;
	public Man(string name,int age):base(name){this._age=age;	}
	public override void Animation(){  Console.WriteLine("Man_Animation");  }
}

public class Girl: Person
{
    public int _age;
	public Girl(string name,int age):base(name){this._age=age;	}
	public override void Animation(){  Console.WriteLine("Girl_Animation");  }
}

 抽象类实现多态

using System;
					
public class Program
{
	public static void Main()
	{
		//Person P1 = new Person("name0");
		Person w1 = new Woman("name1",29);
		Person M1 = new Man("name2",12);
		Person G1 = new Girl("name3",16);
		//P1.Animation();
		w1.Animation();
		M1.Animation();
		G1.Animation();
		Console.WriteLine("-------------End------------");
	}
}

//抽象类
public abstract class Person
{
    public string _name;
	public Person(string name){this._name=name;}
	public abstract void Animation() ;
	//抽象方法不能有实现
	//{  Console.WriteLine("Person_Animation");  }
}

public class Woman: Person
{
    public int _age;
	public Woman(string name,int age):base(name){this._age=age;	}
	public override void Animation(){  Console.WriteLine("Woman_Animation");  }
}

public class Man: Person
{
    public int _age;
	public Man(string name,int age):base(name){this._age=age;	}
	public override void Animation(){  Console.WriteLine("Man_Animation");  }
}

public class Girl: Person
{
    public int _age;
	public Girl(string name,int age):base(name){this._age=age;	}
	public override void Animation(){  Console.WriteLine("Girl_Animation");  }
}

接口实现多态: 

using System;
					
public class Program
{
	public static void Main()
	{
		//Person P1 = new Person("name0");
		IAnimation w1 = new Woman("name1",29);
		IAnimation M1 = new Man("name2",12);
		IAnimation G1 = new Girl("name3",16);
		//P1.Animation();
		w1.Animation();
		M1.Animation();
		G1.Animation();
		Console.WriteLine("-------------End------------");
	}
}


public  class Person
{
    public string _name;
	public Person(string name){this._name=name;}
	//public abstract void Animation() ;
	//{  Console.WriteLine("Person_Animation");  }
}
//接口
interface IAnimation
{
   void Animation();
}

public class Woman: Person,IAnimation
{
    public int _age;
	public Woman(string name,int age):base(name){this._age=age;	}
	public  void Animation(){  Console.WriteLine("Woman_Animation");  }
}

public class Man: Person,IAnimation
{
    public int _age;
	public Man(string name,int age):base(name){this._age=age;	}
	public  void Animation(){  Console.WriteLine("Man_Animation");  }
}

public class Girl: Person,IAnimation
{
    public int _age;
	public Girl(string name,int age):base(name){this._age=age;	}
	public  void Animation(){  Console.WriteLine("Girl_Animation");  }
}

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