//精灵动画
Shader "zhaoguanghui/spriteAction" {
Properties {_MainTex ("Base (RGB)", 2D) = "white" {}
_TexWidth ("Sheet Width", float) = 0.0
_CellAmount ("Cell Amount", float) = 0.0
_Speed ("Speed", Range(0.01, 32)) = 12.0
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer lo