LSH Algorithm and Implementation

LSH Algorithm and Implementation (E2LSH)

Locality-Sensitive Hashing (LSH) is an algorithm for solving the (approximate/exact) Near Neighbor Search in high dimensional spaces. On this webpage, you will find pointers to the newest LSH algorithm in Euclidean (l_2) spaces, as well as the description of the E2LSH package, an implementation of this new algorithm for the Euclidean space.

* Algorithm description:

o CACM survey of LSH (2008): "Near-Optimal Hashing Algorithms for Approximate Nearest Neighbor in High Dimensions" (by Alexandr Andoni and Piotr Indyk). Communications of the ACM, vol. 51, no. 1, 2008, pp. 117-122.
directly from CACM (for free). local copy (see CACM disclaimer).

o Most recent algorithm (2006): "Near-Optimal Hashing Algorithms for Near Neighbor Problem in High Dimensions" (by Alexandr Andoni and Piotr Indyk). In Proceedings of the Symposium on Foundations of Computer Science (FOCS'06), 2006.

Slides: Here are some slides on the LSH algorithm from a talk given by Piotr Indyk.

o Earlier algorithm for Euclidean space (2004): a good introduction to LSH, and the description of affairs as of 2005, is in the following book chapter

Locality-Sensitive Hashing Scheme Based on p-Stable Distributions (by Alexandr Andoni, Mayur Datar, Nicole Immorlica, Piotr Indyk, and Vahab Mirrokni), appearing in the book Nearest Neighbor Methods in Learning and Vision: Theory and Practice, by T. Darrell and P. Indyk and G. Shakhnarovich (eds.), MIT Press, 2006.

See also the book introduction for a smooth introduction to NN problem and LSH.

o Original LSH algorithm (1999): the best algorithm for the Hamming space remains the one described, e.g, in [GIM'99] paper.


* Implementation of LSH: Currently, we only have an alpha-version available - the E2LSH package. The code is based on the algorithm described in the book chapter from above. If you are interested in trying the code out, please send an email to Alex Andoni at:
email

You can also download the manual for the code to see its functionality. The code has been developed by Alex Andoni.
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