具体关于MQTT是什么具体就不说了,百度一下,你就知道。这里用的是M2Mqtt的类库。可以去查官网然后git下来自己生成一下。接下来直接上unity客户端的本地代码:
需要提前导入生成的DLL。
using UnityEngine;
using System.Collections;
using System.Net;
using System.Text;
using uPLibrary.Networking.M2Mqtt;
using uPLibrary.Networking.M2Mqtt.Messages;
public class Mqtt : MonoBehaviour
{
private MqttClient mqttClient;
void Awake()
{
//链接服务器
mqttClient = new MqttClient(IPAddress.Parse("192.168.1.163"));
//注册服务器返回信息接受函数
mqttClient.MqttMsgPublishReceived += client_MqttMsgPublishReceived;
//客户端ID 一个字符串
mqttClient.Connect("zsc");
//监听FPS字段的返回数据
mqttClient.Subscribe(new string[] { "fps" }, new byte[] { MqttMsgBase.QOS_LEVEL_AT_LEAST_ONCE });
}
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0))
{
//这个字符串是向服务器发送的数据信息
string strValue = "123";
// 发送一个内容是123 字段是klabs的信息
mqttClient.Publish("klabs", Encoding.UTF8.GetBytes(strValue));
Debug.Log("发送数据123");
}
}
static void client_MqttMsgPublishReceived(object sender, MqttMsgPublishEventArgs e)
{
// handle message received
Debug.Log("返回数据");
string msg = System.Text.Encoding.Default.GetString(e.Message);
Debug.Log(msg);
}
}