Unity Cube纹理采样
Shader "Custom/v2fLast"
{
Properties
{
_Cube ("Cube", Cube) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f
{
float4 vertex : SV_POSITION;
float3 taget:TEXCOORD0;
};
samplerCUBE _Cube;
v2f vert (appdata_base v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
float3 V = normalize(WorldSpaceViewDir(v.vertex));
float3 N = normalize(mul(v.normal,unity_ObjectToWorld));
o.taget = reflect(-V,N);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return texCUBE(_Cube,i.taget.xyz);
}
ENDCG
}
}
}