之前看到过C版本的,感觉写的很长,没有仔细看,但是C++版本的写的还是很不错的。我仔细看了一下,并对内容进行了仔细的注释,如果有人没有看懂,欢迎留言讨论。
先看一眼头文件,在background_segm.hpp中
- class CV_EXPORTS_W BackgroundSubtractorMOG : public BackgroundSubtractor
- {
- public:
- //! the default constructor
- CV_WRAP BackgroundSubtractorMOG();
- //! the full constructor that takes the length of the history, the number of gaussian mixtures, the background ratio parameter and the noise strength
- CV_WRAP BackgroundSubtractorMOG(int history, int nmixtures, double backgroundRatio, double noiseSigma=0);
- //! the destructor
- virtual ~BackgroundSubtractorMOG();
- //! the update operator
- virtual void operator()(InputArray image, OutputArray fgmask, double learningRate=0);
- //! re-initiaization method
- virtual void initialize(Size frameSize, int frameType);
- virtual AlgorithmInfo* info() const;
- protected:
- Size frameSize;
- int frameType;
- Mat bgmodel;
- int nframes;
- int history;//利用历史帧数计算学习速率,不是主要参数
- int nmixtures;//高斯模型的个数
- double varThreshold;//方差门限
- double backgroundRatio;//背景门限
- double noiseSigma;//噪声方差
- };
class CV_EXPORTS_W BackgroundSubtractorMOG : public BackgroundSubtractor
{
public:
//! the default constructor
CV_WRAP BackgroundSubtractorMOG();
//! the full constructor that takes the length of the history, the number of gaussian mixtures, the background ratio parameter and the noise strength
CV_WRAP BackgroundSubtractorMOG(int history, int nmixtures, double backgroundRatio, double noiseSigma=0);
//! the destructor
virtual ~BackgroundSubtractorMOG();
//! the update operator
virtual void operator()(InputArray image, OutputArray fgmask, double learningRate=0);
//! re-initiaization method
virtual void initialize(Size frameSize, int frameType);
virtual AlgorithmInfo* info() const;
protected:
Size frameSize;
int frameType;
Mat bgmodel;
int nframes;
int history;//利用历史帧数计算学习速率,不是主要参数
int nmixtures;//高斯模型的个数
double varThreshold;//方差门限
double backgroundRatio;//背景门限
double noiseSigma;//噪声方差
};
再看一眼源文件,在bgfg_gaussmix.cpp中:
- static const int defaultNMixtures = 5;//默认混合模型个数
- static const int defaultHistory = 200;//默认历史帧数
- static const double defaultBackgroundRatio = 0.7;//默认背景门限
- static const double defaultVarThreshold = 2.5*2.5;//默认方差门限
- static const double defaultNoiseSigma = 30*0.5;//默认噪声方差
- static const double defaultInitialWeight = 0.05;//默认初始权值
- //不带参数的构造函数,使用默认值
- BackgroundSubtractorMOG::BackgroundSubtractorMOG()
- {
- frameSize = Size(0,0);
- frameType = 0;
- nframes = 0;
- nmixtures = defaultNMixtures;
- history = defaultHistory;
- varThreshold = defaultVarThreshold;
- backgroundRatio = defaultBackgroundRatio;
- noiseSigma = defaultNoiseSigma;
- }
- //带参数的构造函数,使用参数传进来的值
- BackgroundSubtractorMOG::BackgroundSubtractorMOG(int _history, int _nmixtures,
- double _backgroundRatio,
- double _noiseSigma)
- {
- frameSize = Size(0,0);
- frameType = 0;
- nframes = 0;
- nmixtures = min(_nmixtures > 0 ? _nmixtures : defaultNMixtures, 8);//不能超过8个,否则就用默认的
- history = _history > 0 ? _history : defaultHistory;//不能小于0,否则就用默认的
- varThreshold = defaultVarThreshold;//门限使用默认的
- backgroundRatio = min(_backgroundRatio > 0 ? _backgroundRatio : 0.95, 1.);//背景门限必须大于0,小于1,否则使用0.95
- noiseSigma = _noiseSigma <= 0 ? defaultNoiseSigma : _noiseSigma;//噪声门限大于0
- }
- BackgroundSubtractorMOG::~BackgroundSubtractorMOG()
- {
- }
- void BackgroundSubtractorMOG::initialize(Size _frameSize, int _frameType)
- {
- frameSize = _frameSize;
- frameType = _frameType;
- nframes = 0;
- int nchannels = CV_MAT_CN(frameType);
- CV_Assert( CV_MAT_DEPTH(frameType) == CV_8U );
- // for each gaussian mixture of each pixel bg model we store ...
- // the mixture sort key (w/sum_of_variances), the mixture weight (w),
- // the mean (nchannels values) and
- // the diagonal covariance matrix (another nchannels values)
- bgmodel.create( 1, frameSize.height*frameSize.width*nmixtures*(2 + 2*nchannels), CV_32F );//初始化一个1行*XX列的矩阵
- //XX是这样计算的:图像的行*列*混合模型的个数*(1(优先级) + 1(权值) + 2(均值 + 方差) * 通道数)
- bgmodel = Scalar::all(0);//清零
- }
- //设为模版,就是考虑到了彩色图像与灰度图像两种情况
- template<typename VT> struct MixData
- {
- float sortKey;
- float weight;
- VT mean;
- VT var;
- };
- static void process8uC1( const Mat& image, Mat& fgmask, double learningRate,
- Mat& bgmodel, int nmixtures, double backgroundRatio,
- double varThreshold, double noiseSigma )
- {
- int x, y, k, k1, rows = image.rows, cols = image.cols;
- float alpha = (float)learningRate, T = (float)backgroundRatio, vT = (float)varThreshold;//学习速率、背景门限、方差门限
- int K = nmixtures;//混合模型个数
- MixData<float>* mptr = (MixData<float>*)bgmodel.data;
- const float w0 = (float)defaultInitialWeight;//初始权值
- const float sk0 = (float)(w0/(defaultNoiseSigma*2));//初始优先级
- const float var0 = (float)(defaultNoiseSigma*defaultNoiseSigma*4);//初始方差
- const float minVar = (float)(noiseSigma*noiseSigma);//最小方差
- for( y = 0; y < rows; y++ )
- {
- const uchar* src = image.ptr<uchar>(y);
- uchar* dst = fgmask.ptr<uchar>(y);
- if( alpha > 0 )//如果学习速率为0,则退化为背景相减
- {
- for( x = 0; x < cols; x++, mptr += K )
- {
- float wsum = 0;
- float pix = src[x];//每个像素
- int kHit = -1, kForeground = -1;//是否属于模型,是否属于前景
- for( k = 0; k < K; k++ )//每个高斯模型
- {
- float w = mptr[k].weight;//当前模型的权值
- wsum += w;//权值累加
- if( w < FLT_EPSILON )
- break;
- float mu = mptr[k].mean;//当前模型的均值
- float var = mptr[k].var;//当前模型的方差
- float diff = pix - mu;//当前像素与模型均值之差
- float d2 = diff*diff;//平方
- if( d2 < vT*var )//是否小于方门限,即是否属于该模型
- {
- wsum -= w;//如果匹配,则把它减去,因为之后会更新它
- float dw = alpha*(1.f - w);
- mptr[k].weight = w + dw;//增加权值
- //注意源文章中涉及概率的部分多进行了简化,将概率变为1
- mptr[k].mean = mu + alpha*diff;//修正均值
- var = max(var + alpha*(d2 - var), minVar);//开始时方差清零0,所以这里使用噪声方差作为默认方差,否则使用上一次方差
- mptr[k].var = var;//修正方差
- mptr[k].sortKey = w/sqrt(var);//重新计算优先级,貌似这里不对,应该使用更新后的mptr[k].weight而不是w
- for( k1 = k-1; k1 >= 0; k1-- )//从匹配的第k个模型开始向前比较,如果更新后的单高斯模型优先级超过他前面的那个,则交换顺序
- {
- if( mptr[k1].sortKey >= mptr[k1+1].sortKey )//如果优先级没有发生改变,则停止比较
- break;
- std::swap( mptr[k1], mptr[k1+1] );//交换它们的顺序,始终保证优先级最大的在前面
- }
- kHit = k1+1;//记录属于哪个模型
- break;
- }
- }
- if( kHit < 0 ) // no appropriate gaussian mixture found at all, remove the weakest mixture and create a new one
- //当前像素不属于任何一个模型
- {
- //初始化一个新模型
- kHit = k = min(k, K-1);//有两种情况,当最开始的初始化时,k并不是等于K-1的
- wsum += w0 - mptr[k].weight;//从权值总和中减去原来的那个模型,并加上默认权值
- mptr[k].weight = w0;//初始化权值
- mptr[k].mean = pix;//初始化均值
- mptr[k].var = var0; //初始化方差
- mptr[k].sortKey = sk0;//初始化权值
- }
- else
- for( ; k < K; k++ )
- wsum += mptr[k].weight;//求出剩下的总权值
- float wscale = 1.f/wsum;//归一化
- wsum = 0;
- for( k = 0; k < K; k++ )
- {
- wsum += mptr[k].weight *= wscale;
- mptr[k].sortKey *= wscale;//计算归一化权值
- if( wsum > T && kForeground < 0 )
- kForeground = k+1;//第几个模型之后就判为前景了
- }
- dst[x] = (uchar)(-(kHit >= kForeground));//判决:(ucahr)(-true) = 255;(uchar)(-(false)) = 0;
- }
- }
- else//如果学习速率小于等于0,则没有背景更新过程,其他过程类似
- {
- for( x = 0; x < cols; x++, mptr += K )
- {
- float pix = src[x];
- int kHit = -1, kForeground = -1;
- for( k = 0; k < K; k++ )
- {
- if( mptr[k].weight < FLT_EPSILON )
- break;
- float mu = mptr[k].mean;
- float var = mptr[k].var;
- float diff = pix - mu;
- float d2 = diff*diff;
- if( d2 < vT*var )
- {
- kHit = k;
- break;
- }
- }
- if( kHit >= 0 )
- {
- float wsum = 0;
- for( k = 0; k < K; k++ )
- {
- wsum += mptr[k].weight;
- if( wsum > T )
- {
- kForeground = k+1;
- break;
- }
- }
- }
- dst[x] = (uchar)(kHit < 0 || kHit >= kForeground ? 255 : 0);
- }
- }
- }
- }
- static void process8uC3( const Mat& image, Mat& fgmask, double learningRate,
- Mat& bgmodel, int nmixtures, double backgroundRatio,
- double varThreshold, double noiseSigma )
- {
- int x, y, k, k1, rows = image.rows, cols = image.cols;
- float alpha = (float)learningRate, T = (float)backgroundRatio, vT = (float)varThreshold;
- int K = nmixtures;
- const float w0 = (float)defaultInitialWeight;
- const float sk0 = (float)(w0/(defaultNoiseSigma*2*sqrt(3.)));
- const float var0 = (float)(defaultNoiseSigma*defaultNoiseSigma*4);
- const float minVar = (float)(noiseSigma*noiseSigma);
- MixData<Vec3f>* mptr = (MixData<Vec3f>*)bgmodel.data;
- for( y = 0; y < rows; y++ )
- {
- const uchar* src = image.ptr<uchar>(y);
- uchar* dst = fgmask.ptr<uchar>(y);
- if( alpha > 0 )
- {
- for( x = 0; x < cols; x++, mptr += K )
- {
- float wsum = 0;
- Vec3f pix(src[x*3], src[x*3+1], src[x*3+2]);
- int kHit = -1, kForeground = -1;
- for( k = 0; k < K; k++ )
- {
- float w = mptr[k].weight;
- wsum += w;
- if( w < FLT_EPSILON )
- break;
- Vec3f mu = mptr[k].mean;
- Vec3f var = mptr[k].var;
- Vec3f diff = pix - mu;
- float d2 = diff.dot(diff);
- if( d2 < vT*(var[0] + var[1] + var[2]) )
- {
- wsum -= w;
- float dw = alpha*(1.f - w);
- mptr[k].weight = w + dw;
- mptr[k].mean = mu + alpha*diff;
- var = Vec3f(max(var[0] + alpha*(diff[0]*diff[0] - var[0]), minVar),
- max(var[1] + alpha*(diff[1]*diff[1] - var[1]), minVar),
- max(var[2] + alpha*(diff[2]*diff[2] - var[2]), minVar));
- mptr[k].var = var;
- mptr[k].sortKey = w/sqrt(var[0] + var[1] + var[2]);
- for( k1 = k-1; k1 >= 0; k1-- )
- {
- if( mptr[k1].sortKey >= mptr[k1+1].sortKey )
- break;
- std::swap( mptr[k1], mptr[k1+1] );
- }
- kHit = k1+1;
- break;
- }
- }
- if( kHit < 0 ) // no appropriate gaussian mixture found at all, remove the weakest mixture and create a new one
- {
- kHit = k = min(k, K-1);
- wsum += w0 - mptr[k].weight;
- mptr[k].weight = w0;
- mptr[k].mean = pix;
- mptr[k].var = Vec3f(var0, var0, var0);
- mptr[k].sortKey = sk0;
- }
- else
- for( ; k < K; k++ )
- wsum += mptr[k].weight;
- float wscale = 1.f/wsum;
- wsum = 0;
- for( k = 0; k < K; k++ )
- {
- wsum += mptr[k].weight *= wscale;
- mptr[k].sortKey *= wscale;
- if( wsum > T && kForeground < 0 )
- kForeground = k+1;
- }
- dst[x] = (uchar)(-(kHit >= kForeground));
- }
- }
- else
- {
- for( x = 0; x < cols; x++, mptr += K )
- {
- Vec3f pix(src[x*3], src[x*3+1], src[x*3+2]);
- int kHit = -1, kForeground = -1;
- for( k = 0; k < K; k++ )
- {
- if( mptr[k].weight < FLT_EPSILON )
- break;
- Vec3f mu = mptr[k].mean;
- Vec3f var = mptr[k].var;
- Vec3f diff = pix - mu;
- float d2 = diff.dot(diff);
- if( d2 < vT*(var[0] + var[1] + var[2]) )
- {
- kHit = k;
- break;
- }
- }
- if( kHit >= 0 )
- {
- float wsum = 0;
- for( k = 0; k < K; k++ )
- {
- wsum += mptr[k].weight;
- if( wsum > T )
- {
- kForeground = k+1;
- break;
- }
- }
- }
- dst[x] = (uchar)(kHit < 0 || kHit >= kForeground ? 255 : 0);
- }
- }
- }
- }
- void BackgroundSubtractorMOG::operator()(InputArray _image, OutputArray _fgmask, double learningRate)
- {
- Mat image = _image.getMat();
- bool needToInitialize = nframes == 0 || learningRate >= 1 || image.size() != frameSize || image.type() != frameType;//是否需要初始化
- if( needToInitialize )
- initialize(image.size(), image.type());//初始化
- CV_Assert( image.depth() == CV_8U );
- _fgmask.create( image.size(), CV_8U );
- Mat fgmask = _fgmask.getMat();
- ++nframes;
- learningRate = learningRate >= 0 && nframes > 1 ? learningRate : 1./min( nframes, history );
- CV_Assert(learningRate >= 0);
- if( image.type() == CV_8UC1 )//处理灰度图像
- process8uC1( image, fgmask, learningRate, bgmodel, nmixtures, backgroundRatio, varThreshold, noiseSigma );
- else if( image.type() == CV_8UC3 )//处理彩色图像
- process8uC3( image, fgmask, learningRate, bgmodel, nmixtures, backgroundRatio, varThreshold, noiseSigma );
- else
- CV_Error( CV_StsUnsupportedFormat, "Only 1- and 3-channel 8-bit images are supported in BackgroundSubtractorMOG" );
- }
- }
static const int defaultNMixtures = 5;//默认混合模型个数
static const int defaultHistory = 200;//默认历史帧数
static const double defaultBackgroundRatio = 0.7;//默认背景门限
static const double defaultVarThreshold = 2.5*2.5;//默认方差门限
static const double defaultNoiseSigma = 30*0.5;//默认噪声方差
static const double defaultInitialWeight = 0.05;//默认初始权值
//不带参数的构造函数,使用默认值
BackgroundSubtractorMOG::BackgroundSubtractorMOG()
{
frameSize = Size(0,0);
frameType = 0;
nframes = 0;
nmixtures = defaultNMixtures;
history = defaultHistory;
varThreshold = defaultVarThreshold;
backgroundRatio = defaultBackgroundRatio;
noiseSigma = defaultNoiseSigma;
}
//带参数的构造函数,使用参数传进来的值
BackgroundSubtractorMOG::BackgroundSubtractorMOG(int _history, int _nmixtures,
double _backgroundRatio,
double _noiseSigma)
{
frameSize = Size(0,0);
frameType = 0;
nframes = 0;
nmixtures = min(_nmixtures > 0 ? _nmixtures : defaultNMixtures, 8);//不能超过8个,否则就用默认的
history = _history > 0 ? _history : defaultHistory;//不能小于0,否则就用默认的
varThreshold = defaultVarThreshold;//门限使用默认的
backgroundRatio = min(_backgroundRatio > 0 ? _backgroundRatio : 0.95, 1.);//背景门限必须大于0,小于1,否则使用0.95
noiseSigma = _noiseSigma <= 0 ? defaultNoiseSigma : _noiseSigma;//噪声门限大于0
}
BackgroundSubtractorMOG::~BackgroundSubtractorMOG()
{
}
void BackgroundSubtractorMOG::initialize(Size _frameSize, int _frameType)
{
frameSize = _frameSize;
frameType = _frameType;
nframes = 0;
int nchannels = CV_MAT_CN(frameType);
CV_Assert( CV_MAT_DEPTH(frameType) == CV_8U );
// for each gaussian mixture of each pixel bg model we store ...
// the mixture sort key (w/sum_of_variances), the mixture weight (w),
// the mean (nchannels values) and
// the diagonal covariance matrix (another nchannels values)
bgmodel.create( 1, frameSize.height*frameSize.width*nmixtures*(2 + 2*nchannels), CV_32F );//初始化一个1行*XX列的矩阵
//XX是这样计算的:图像的行*列*混合模型的个数*(1(优先级) + 1(权值) + 2(均值 + 方差) * 通道数)
bgmodel = Scalar::all(0);//清零
}
//设为模版,就是考虑到了彩色图像与灰度图像两种情况
template<typename VT> struct MixData
{
float sortKey;
float weight;
VT mean;
VT var;
};
static void process8uC1( const Mat& image, Mat& fgmask, double learningRate,
Mat& bgmodel, int nmixtures, double backgroundRatio,
double varThreshold, double noiseSigma )
{
int x, y, k, k1, rows = image.rows, cols = image.cols;
float alpha = (float)learningRate, T = (float)backgroundRatio, vT = (float)varThreshold;//学习速率、背景门限、方差门限
int K = nmixtures;//混合模型个数
MixData<float>* mptr = (MixData<float>*)bgmodel.data;
const float w0 = (float)defaultInitialWeight;//初始权值
const float sk0 = (float)(w0/(defaultNoiseSigma*2));//初始优先级
const float var0 = (float)(defaultNoiseSigma*defaultNoiseSigma*4);//初始方差
const float minVar = (float)(noiseSigma*noiseSigma);//最小方差
for( y = 0; y < rows; y++ )
{
const uchar* src = image.ptr<uchar>(y);
uchar* dst = fgmask.ptr<uchar>(y);
if( alpha > 0 )//如果学习速率为0,则退化为背景相减
{
for( x = 0; x < cols; x++, mptr += K )
{
float wsum = 0;
float pix = src[x];//每个像素
int kHit = -1, kForeground = -1;//是否属于模型,是否属于前景
for( k = 0; k < K; k++ )//每个高斯模型
{
float w = mptr[k].weight;//当前模型的权值
wsum += w;//权值累加
if( w < FLT_EPSILON )
break;
float mu = mptr[k].mean;//当前模型的均值
float var = mptr[k].var;//当前模型的方差
float diff = pix - mu;//当前像素与模型均值之差
float d2 = diff*diff;//平方
if( d2 < vT*var )//是否小于方门限,即是否属于该模型
{
wsum -= w;//如果匹配,则把它减去,因为之后会更新它
float dw = alpha*(1.f - w);
mptr[k].weight = w + dw;//增加权值
//注意源文章中涉及概率的部分多进行了简化,将概率变为1
mptr[k].mean = mu + alpha*diff;//修正均值
var = max(var + alpha*(d2 - var), minVar);//开始时方差清零0,所以这里使用噪声方差作为默认方差,否则使用上一次方差
mptr[k].var = var;//修正方差
mptr[k].sortKey = w/sqrt(var);//重新计算优先级,貌似这里不对,应该使用更新后的mptr[k].weight而不是w
for( k1 = k-1; k1 >= 0; k1-- )//从匹配的第k个模型开始向前比较,如果更新后的单高斯模型优先级超过他前面的那个,则交换顺序
{
if( mptr[k1].sortKey >= mptr[k1+1].sortKey )//如果优先级没有发生改变,则停止比较
break;
std::swap( mptr[k1], mptr[k1+1] );//交换它们的顺序,始终保证优先级最大的在前面
}
kHit = k1+1;//记录属于哪个模型
break;
}
}
if( kHit < 0 ) // no appropriate gaussian mixture found at all, remove the weakest mixture and create a new one
//当前像素不属于任何一个模型
{
//初始化一个新模型
kHit = k = min(k, K-1);//有两种情况,当最开始的初始化时,k并不是等于K-1的
wsum += w0 - mptr[k].weight;//从权值总和中减去原来的那个模型,并加上默认权值
mptr[k].weight = w0;//初始化权值
mptr[k].mean = pix;//初始化均值
mptr[k].var = var0; //初始化方差
mptr[k].sortKey = sk0;//初始化权值
}
else
for( ; k < K; k++ )
wsum += mptr[k].weight;//求出剩下的总权值
float wscale = 1.f/wsum;//归一化
wsum = 0;
for( k = 0; k < K; k++ )
{
wsum += mptr[k].weight *= wscale;
mptr[k].sortKey *= wscale;//计算归一化权值
if( wsum > T && kForeground < 0 )
kForeground = k+1;//第几个模型之后就判为前景了
}
dst[x] = (uchar)(-(kHit >= kForeground));//判决:(ucahr)(-true) = 255;(uchar)(-(false)) = 0;
}
}
else//如果学习速率小于等于0,则没有背景更新过程,其他过程类似
{
for( x = 0; x < cols; x++, mptr += K )
{
float pix = src[x];
int kHit = -1, kForeground = -1;
for( k = 0; k < K; k++ )
{
if( mptr[k].weight < FLT_EPSILON )
break;
float mu = mptr[k].mean;
float var = mptr[k].var;
float diff = pix - mu;
float d2 = diff*diff;
if( d2 < vT*var )
{
kHit = k;
break;
}
}
if( kHit >= 0 )
{
float wsum = 0;
for( k = 0; k < K; k++ )
{
wsum += mptr[k].weight;
if( wsum > T )
{
kForeground = k+1;
break;
}
}
}
dst[x] = (uchar)(kHit < 0 || kHit >= kForeground ? 255 : 0);
}
}
}
}
static void process8uC3( const Mat& image, Mat& fgmask, double learningRate,
Mat& bgmodel, int nmixtures, double backgroundRatio,
double varThreshold, double noiseSigma )
{
int x, y, k, k1, rows = image.rows, cols = image.cols;
float alpha = (float)learningRate, T = (float)backgroundRatio, vT = (float)varThreshold;
int K = nmixtures;
const float w0 = (float)defaultInitialWeight;
const float sk0 = (float)(w0/(defaultNoiseSigma*2*sqrt(3.)));
const float var0 = (float)(defaultNoiseSigma*defaultNoiseSigma*4);
const float minVar = (float)(noiseSigma*noiseSigma);
MixData<Vec3f>* mptr = (MixData<Vec3f>*)bgmodel.data;
for( y = 0; y < rows; y++ )
{
const uchar* src = image.ptr<uchar>(y);
uchar* dst = fgmask.ptr<uchar>(y);
if( alpha > 0 )
{
for( x = 0; x < cols; x++, mptr += K )
{
float wsum = 0;
Vec3f pix(src[x*3], src[x*3+1], src[x*3+2]);
int kHit = -1, kForeground = -1;
for( k = 0; k < K; k++ )
{
float w = mptr[k].weight;
wsum += w;
if( w < FLT_EPSILON )
break;
Vec3f mu = mptr[k].mean;
Vec3f var = mptr[k].var;
Vec3f diff = pix - mu;
float d2 = diff.dot(diff);
if( d2 < vT*(var[0] + var[1] + var[2]) )
{
wsum -= w;
float dw = alpha*(1.f - w);
mptr[k].weight = w + dw;
mptr[k].mean = mu + alpha*diff;
var = Vec3f(max(var[0] + alpha*(diff[0]*diff[0] - var[0]), minVar),
max(var[1] + alpha*(diff[1]*diff[1] - var[1]), minVar),
max(var[2] + alpha*(diff[2]*diff[2] - var[2]), minVar));
mptr[k].var = var;
mptr[k].sortKey = w/sqrt(var[0] + var[1] + var[2]);
for( k1 = k-1; k1 >= 0; k1-- )
{
if( mptr[k1].sortKey >= mptr[k1+1].sortKey )
break;
std::swap( mptr[k1], mptr[k1+1] );
}
kHit = k1+1;
break;
}
}
if( kHit < 0 ) // no appropriate gaussian mixture found at all, remove the weakest mixture and create a new one
{
kHit = k = min(k, K-1);
wsum += w0 - mptr[k].weight;
mptr[k].weight = w0;
mptr[k].mean = pix;
mptr[k].var = Vec3f(var0, var0, var0);
mptr[k].sortKey = sk0;
}
else
for( ; k < K; k++ )
wsum += mptr[k].weight;
float wscale = 1.f/wsum;
wsum = 0;
for( k = 0; k < K; k++ )
{
wsum += mptr[k].weight *= wscale;
mptr[k].sortKey *= wscale;
if( wsum > T && kForeground < 0 )
kForeground = k+1;
}
dst[x] = (uchar)(-(kHit >= kForeground));
}
}
else
{
for( x = 0; x < cols; x++, mptr += K )
{
Vec3f pix(src[x*3], src[x*3+1], src[x*3+2]);
int kHit = -1, kForeground = -1;
for( k = 0; k < K; k++ )
{
if( mptr[k].weight < FLT_EPSILON )
break;
Vec3f mu = mptr[k].mean;
Vec3f var = mptr[k].var;
Vec3f diff = pix - mu;
float d2 = diff.dot(diff);
if( d2 < vT*(var[0] + var[1] + var[2]) )
{
kHit = k;
break;
}
}
if( kHit >= 0 )
{
float wsum = 0;
for( k = 0; k < K; k++ )
{
wsum += mptr[k].weight;
if( wsum > T )
{
kForeground = k+1;
break;
}
}
}
dst[x] = (uchar)(kHit < 0 || kHit >= kForeground ? 255 : 0);
}
}
}
}
void BackgroundSubtractorMOG::operator()(InputArray _image, OutputArray _fgmask, double learningRate)
{
Mat image = _image.getMat();
bool needToInitialize = nframes == 0 || learningRate >= 1 || image.size() != frameSize || image.type() != frameType;//是否需要初始化
if( needToInitialize )
initialize(image.size(), image.type());//初始化
CV_Assert( image.depth() == CV_8U );
_fgmask.create( image.size(), CV_8U );
Mat fgmask = _fgmask.getMat();
++nframes;
learningRate = learningRate >= 0 && nframes > 1 ? learningRate : 1./min( nframes, history );
CV_Assert(learningRate >= 0);
if( image.type() == CV_8UC1 )//处理灰度图像
process8uC1( image, fgmask, learningRate, bgmodel, nmixtures, backgroundRatio, varThreshold, noiseSigma );
else if( image.type() == CV_8UC3 )//处理彩色图像
process8uC3( image, fgmask, learningRate, bgmodel, nmixtures, backgroundRatio, varThreshold, noiseSigma );
else
CV_Error( CV_StsUnsupportedFormat, "Only 1- and 3-channel 8-bit images are supported in BackgroundSubtractorMOG" );
}
}
其中处理3通道彩色图像与处理单通道灰度图像类似,我就没有进行注释了。
其中有几点需要注意:
1.在高斯混合模型中需要使用概率更新参数的地方,程序中都简化成为了1处理,否则计算一个正态分布的概率还是挺花时间的。(程序作者在注释中也指出了他不是完全按照论文写成的,而是做了一些小的修改)。但是除了将概率换成1,其他地方还是严格按照公式的,大家可以仔细推导一下,就会看出其中的差异。
2.作者原文中是如果没有一个高斯模型与该像素点匹配,则去掉一个一个概率最小的,而用当前像素初始化的分布来替代他,而在这里变成了去掉优先级最小的。
3.程序中为了避免多次做循环,把一些步骤拆开做了,比如归一化权值需要先求出总权值,调整权值后的排序之类的,计算背景模型个数等等。减少了遍历的次数。其中的巧妙之处也不得不佩服作者的良苦用心。
3.就是似乎更新优先级的计算有点小问题,也可能是我理解不对。
4.在初始化时,可以使用多种方式,大家一看程序就明白了。
最后附上一个小的示例程序,教你如何使用高斯混合模型:
- int main()
- {
- VideoCapture capture("D:/videos/shadow/use3.MPG");
- if( !capture.isOpened() )
- {
- cout<<"读取视频失败"<<endl;
- return -1;
- }
- //获取整个帧数
- long totalFrameNumber = capture.get(CV_CAP_PROP_FRAME_COUNT);
- cout<<"整个视频共"<<totalFrameNumber<<"帧"<<endl;
- //设置开始帧()
- long frameToStart = 200;
- capture.set( CV_CAP_PROP_POS_FRAMES,frameToStart);
- cout<<"从第"<<frameToStart<<"帧开始读"<<endl;
- //设置结束帧
- int frameToStop = 650;
- if(frameToStop < frameToStart)
- {
- cout<<"结束帧小于开始帧,程序错误,即将退出!"<<endl;
- return -1;
- }
- else
- {
- cout<<"结束帧为:第"<<frameToStop<<"帧"<<endl;
- }
- double rate = capture.get(CV_CAP_PROP_FPS);
- int delay = 1000/rate;
- Mat frame;
- //前景图片
- Mat foreground;
- //使用默认参数调用混合高斯模型
- BackgroundSubtractorMOG mog;
- bool stop(false);
- //currentFrame是在循环体中控制读取到指定的帧后循环结束的变量
- long currentFrame = frameToStart;
- while( !stop )
- {
- if( !capture.read(frame) )
- {
- cout<<"从视频中读取图像失败或者读完整个视频"<<endl;
- return -2;
- }
- cvtColor(frame,frame,CV_RGB2GRAY);
- imshow("输入视频",frame);
- //参数为:输入图像、输出图像、学习速率
- mog(frame,foreground,0.01);
- imshow("前景",foreground);
- //按ESC键退出,按其他键会停止在当前帧
- int c = waitKey(delay);
- if ( (char)c == 27 || currentFrame >= frameToStop)
- {
- stop = true;
- }
- if ( c >= 0)
- {
- waitKey(0);
- }
- currentFrame++;
- }
- waitKey(0);
- }
int main()
{
VideoCapture capture("D:/videos/shadow/use3.MPG");
if( !capture.isOpened() )
{
cout<<"读取视频失败"<<endl;
return -1;
}
//获取整个帧数
long totalFrameNumber = capture.get(CV_CAP_PROP_FRAME_COUNT);
cout<<"整个视频共"<<totalFrameNumber<<"帧"<<endl;
//设置开始帧()
long frameToStart = 200;
capture.set( CV_CAP_PROP_POS_FRAMES,frameToStart);
cout<<"从第"<<frameToStart<<"帧开始读"<<endl;
//设置结束帧
int frameToStop = 650;
if(frameToStop < frameToStart)
{
cout<<"结束帧小于开始帧,程序错误,即将退出!"<<endl;
return -1;
}
else
{
cout<<"结束帧为:第"<<frameToStop<<"帧"<<endl;
}
double rate = capture.get(CV_CAP_PROP_FPS);
int delay = 1000/rate;
Mat frame;
//前景图片
Mat foreground;
//使用默认参数调用混合高斯模型
BackgroundSubtractorMOG mog;
bool stop(false);
//currentFrame是在循环体中控制读取到指定的帧后循环结束的变量
long currentFrame = frameToStart;
while( !stop )
{
if( !capture.read(frame) )
{
cout<<"从视频中读取图像失败或者读完整个视频"<<endl;
return -2;
}
cvtColor(frame,frame,CV_RGB2GRAY);
imshow("输入视频",frame);
//参数为:输入图像、输出图像、学习速率
mog(frame,foreground,0.01);
imshow("前景",foreground);
//按ESC键退出,按其他键会停止在当前帧
int c = waitKey(delay);
if ( (char)c == 27 || currentFrame >= frameToStop)
{
stop = true;
}
if ( c >= 0)
{
waitKey(0);
}
currentFrame++;
}
waitKey(0);
}
就说这么多吧,虽然我
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