创建一个文件夹命名为Resources,将预设好的场景拖入
例如Resources中有 A ,B两个预设
创建一个脚本
using UnityEngine; using System.Collections; public class ResourcesLoadObj : MonoBehaviour { bool ol = false; private string[] roadName = new string[] { "A", "B" }; void Start() { for (int i = 0; i < roadName.Length; i++) { GameObject obj = Resources.Load(roadName[i]) as GameObject; Instantiate(obj); } } }