Unity出现 error building player exception android (invocation failed)

本文提供了解决Android编译时遇到的ErrorbuildingPlayerException:Extractingreferenceddllsfailed的问题方法,通过将.NET2.0作为解决方案的一部分进行修改,可确保在编译任何平台时顺利解决问题。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

今天在编译Android的时候出现这个错误

error building player exception android (invocation failed)


百度谷歌之后,看到xuanyusong的博客里面有说道


注意:Error building Player: Extracting referenced dlls failed. 

无论你编译任何平台都请修改一下这里, 留言中有朋友在编译PC平台中 因为没有修改这里导致无法编译成功。。


把这里改为 .NET 2.0  就可以了。

Exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Unity\2020.3.47f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\Youzhi\AppData\Local\Temp\tmpD5B5.tmp" -o "E:\cocosProjects\zsmtjs\Bike Extreme Android New\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_43F2FCBD37665158615BE023F9AE6B23\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction "D:\Unity\2020.3.47f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a\baselib.a" -llog -rdynamic -fuse-ld=gold.exe E:\cocosProjects\zsmtjs\Bike Extreme Android New\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/Assembly-CSharp__9.cpp:31222: error: undefined reference to 'navigateToSidebar' E:\cocosProjects\zsmtjs\Bike Extreme Android New\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/Assembly-CSharp__9.cpp:31222: error: undefined reference to 'navigateToSidebar' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles) at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <833df26ca235433581ca39100dce8362>:0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <833df26ca235433581ca39100dce8362>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at <833df26ca235433581ca39100dce8362>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <833df26ca235433581ca39100dce8362>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <833df26ca235433581ca39100dce8362>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <833df26ca235433581ca39100dce8362>:0) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7caa9e8db5c64462b6d9991c3287cc81>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7caa9e8db5c64462b6d9991c3287cc81>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7caa9e8db5c64462b6d9991c3287cc81>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7caa9e8db5c64462b6d9991c3287cc81>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <833df26ca235433581ca39100dce8362>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
最新发布
06-19
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值