最近在找这方面的资料,下面是找到的比较不错的文章,直接链接吧~ http://blog.sina.com.cn/s/blog_796ffec50100vodq.html http://ravenw.com/blog/2011/10/14/unity-optimization-of-draw-call/ http://gamerboom.com/archives/76214 http://www.cppblog.com/Voyaging-Mk/archive/2012/07/24/184877.aspx http://onevcat.com/2012/11/memory-in-unity3d/ http://docs.unity3d.com/Documentation/Manual/iphone-PracticalScriptingOptimizations.html#Callstack Overhead