这里使用客户端用的是C++的简单封装,参考http://blog.csdn.net/langresser_king/article/details/8646088这篇文章。
原文地址:http://blog.csdn.net/qqmcy/article/details/39155541
代码下载:http://download.csdn.net/detail/qqmcy/7884273
服务器端用的JAVA编写。测试服务器代码:http://download.csdn.net/detail/qqmcy/7884327 这个服务器代码只适合测试使用。
使用方法:
HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "Tools/SocketModel/DJAsyncSocket.h"
class HelloWorld : public cocos2d::Layer ,public DJAsyncSocketDelegate
{
public:
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* createScene();
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
void menuCloseCallback(Ref* sender);
private:
DJAsyncSocket* socket_asy;
virtual void update(float delta);
virtual void onSocketDidReadData(DJAsyncSocket* sock ,char* data);
};
#endif // __HELLOWORLD_SCENE_H__
HelloWorldScene.cpp
#include "HelloWorldScene.h"
#include "Tools/JsonData/MakeJson.h"
USING_NS_CC;
#define IP "127.0.0.1";
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !Layer::init() )
{
return false;
}
socket_asy = new DJAsyncSocket();
socket_asy->setDelegate(this);
socket_asy->create("127.0.0.1", 8000);
auto visibleSize = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
auto closeItem = MenuItemImage::create(
"choose_btn_light.png",
"choose_btn_light.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
closeItem->setPosition(origin + Vec2(visibleSize) - Vec2(closeItem->getContentSize() / 2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
this->scheduleUpdate();
return true;
}
void HelloWorld::menuCloseCallback(Ref* sender)
{
MakeJson* mjson = MakeJson::create();
std::string content = mjson->getTestJson();
content.append("\n");
// const char* str